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@@ -322,20 +322,19 @@ namespace JGL {
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void DrawLine(const Color4& color, const Vector3& A, const Vector3& B, float thickness = 1.f);
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/// Render a wireframe sphere.
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void WireframeSphere(const Color4& color, const Vector3& position, float radius, unsigned int lats, unsigned int longs, float thickness = 1.f);
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void WireframeSphere(const Color4& color, const Sphere& sphere, float thickness = 1.f);
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void WireframeIcosphere(const Color4& color, const Vector3& position, float radius, float thickness = 1.f);
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void WireframeIcosphere(const Color4& color, const Sphere& sphere, float thickness = 1.f);
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void WireframeCubesphere(const Color4& color, const Vector3& position, float radius, float thickness = 1.f);
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void WireframeCubesphere(const Color4& color, const Sphere& sphere, float thickness = 1.f);
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void WireframeSphere(const Color4& color, const Vector3& position, float radius, float thickness = 1.f, unsigned int subdivisions = 10);
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void WireframeSphere(const Color4& color, const Sphere& sphere, float thickness = 1.f, unsigned int subdivisions = 10);
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void WireframeIcosphere(const Color4& color, const Vector3& position, float radius, float thickness = 1.f, unsigned int subdivisions = 10);
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void WireframeIcosphere(const Color4& color, const Sphere& sphere, float thickness = 1.f, unsigned int subdivisions = 10);
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void WireframeCubesphere(const Color4& color, const Vector3& position, float radius, float thickness = 1.f, unsigned int subdivisions = 10);
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void WireframeCubesphere(const Color4& color, const Sphere& sphere, float thickness = 1.f, unsigned int subdivisions = 10);
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void FillSphere(const Color4& color, const Vector3& position, float radius);
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void FillSphere(const Color4& color, const Sphere& sphere);
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void FillIcosphere(const Color4& color, const Vector3& position, float radius);
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void FillIcosphere(const Color4& color, const Sphere& sphere);
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void FillCubesphere(const Color4& color, const Vector3& position, float radius);
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void FillCubesphere(const Color4& color, const Sphere& sphere);
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void FillSphere(const Color4& color, const Vector3& position, float radius, unsigned int subdivisions = 10);
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void FillSphere(const Color4& color, const Sphere& sphere, unsigned int subdivisions = 10);
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void FillIcosphere(const Color4& color, const Vector3& position, float radius, unsigned int subdivisions = 10);
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void FillIcosphere(const Color4& color, const Sphere& sphere, unsigned int subdivisions = 10);
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void FillCubesphere(const Color4& color, const Vector3& position, float radius, unsigned int subdivisions = 10);
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void FillCubesphere(const Color4& color, const Sphere& sphere, unsigned int subdivisions = 10);
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void WireframeAABB(const Color4& color, const AABB& aabb);
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void WireframeAABB(const Color4& color, const Vector3& pos, const Vector3& radii, float thickness = 1.f);
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