Fix source destination of shaders for portable builds.
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3
main.cpp
3
main.cpp
@@ -8,9 +8,10 @@
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// TODO: Parse command-line args.
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int main(int argc, char** argv) {
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mcolor::windowsSaneify();
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ReWindow::Logger::Debug.EnableConsole(false);
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int default_app_width = 1660;
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int default_app_width = 1440;
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int default_app_height = 900;
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// TODO: Create AppConfig struct and pass to constructor.
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@@ -20,11 +20,11 @@ FractalInspectorApp::FractalInspectorApp(int width, int height):
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}
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std::filesystem::path FractalInspectorApp::VertexShaderFilepathFromPrefixName(const std::string &name) {
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return "../shaders/" + name + ".vert.glsl";
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return "shaders/" + name + ".vert.glsl";
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}
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std::filesystem::path FractalInspectorApp::FragmentShaderFilepathFromPrefixName(const std::string &name) {
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return "../shaders/" + name + ".frag.glsl";
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return "shaders/" + name + ".frag.glsl";
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}
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void FractalInspectorApp::LoadShaders() {
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