From a9ca448a105a4c5281c8dd79bf813f9012927884 Mon Sep 17 00:00:00 2001 From: Redacted Date: Tue, 10 Jun 2025 20:37:47 -0400 Subject: [PATCH] Fix source destination of shaders for portable builds. --- main.cpp | 3 ++- src/FractalApp.cpp | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/main.cpp b/main.cpp index 977fd18..e941ad3 100644 --- a/main.cpp +++ b/main.cpp @@ -8,9 +8,10 @@ // TODO: Parse command-line args. int main(int argc, char** argv) { + mcolor::windowsSaneify(); ReWindow::Logger::Debug.EnableConsole(false); - int default_app_width = 1660; + int default_app_width = 1440; int default_app_height = 900; // TODO: Create AppConfig struct and pass to constructor. diff --git a/src/FractalApp.cpp b/src/FractalApp.cpp index 1c749a0..09f1173 100644 --- a/src/FractalApp.cpp +++ b/src/FractalApp.cpp @@ -20,11 +20,11 @@ FractalInspectorApp::FractalInspectorApp(int width, int height): } std::filesystem::path FractalInspectorApp::VertexShaderFilepathFromPrefixName(const std::string &name) { - return "../shaders/" + name + ".vert.glsl"; + return "shaders/" + name + ".vert.glsl"; } std::filesystem::path FractalInspectorApp::FragmentShaderFilepathFromPrefixName(const std::string &name) { - return "../shaders/" + name + ".frag.glsl"; + return "shaders/" + name + ".frag.glsl"; } void FractalInspectorApp::LoadShaders() {