Separate EventConnection class from Event file

This commit is contained in:
2024-02-21 23:05:36 -05:00
parent 1692c0d3f9
commit 7937c3ca66
4 changed files with 51 additions and 29 deletions

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@@ -21,7 +21,9 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include_directories("include") include_directories("include")
add_library(Event SHARED ${SOURCES} add_library(Event SHARED ${SOURCES}
src/Event.cpp) src/Event.cpp
include/EventConnection.h
src/EventConnection.cpp)
set_target_properties(Event PROPERTIES LINKER_LANGUAGE CXX) set_target_properties(Event PROPERTIES LINKER_LANGUAGE CXX)

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@@ -1,3 +1,10 @@
/// @file Event.hpp
/// @description Templated Event Hook Class modeled after C# events
/// @author Josh O'Leary - Redacted Software
/// @revision 3
/// @lastedit 2024-02-21
/// @license Unlicense - Public Domain
#pragma once #pragma once
#include <chrono> #include <chrono>
@@ -5,22 +12,10 @@
// TODO: Document & Explain this // TODO: Document & Explain this
template <typename ... Args> #include <EventConnection.h>
class Event;
template <typename ... Args> template <typename ... Args>
class EventConnection { class EventConnection;
private:
using delegate = std::function<void(Args...)>;
public:
EventConnection(Event<Args...> *creator, delegate cb) : owner(creator), callback(std::move(cb)) {}
bool Disconnect(); // Breaks the event connection, but does not destroy the instance
void Invoke(Args... e);
private:
Event<Args...> * owner;
delegate callback;
bool active = true;
};
template <typename ... Args> template <typename ... Args>
class Event { class Event {
@@ -40,26 +35,12 @@ private:
uint64_t listenerCounter = 0; uint64_t listenerCounter = 0;
}; };
template<typename... Args> template<typename... Args>
EventConnection<Args...> Event<Args...>::operator+=(Event::delegate callback) { return Connect(callback); } EventConnection<Args...> Event<Args...>::operator+=(Event::delegate callback) { return Connect(callback); }
template<typename... Args> template<typename... Args>
void Event<Args...>::operator()(Args... args) { Invoke(args...);} void Event<Args...>::operator()(Args... args) { Invoke(args...);}
template <typename... Args>
void EventConnection<Args...>::Invoke(Args... e) { callback(e...); }
template <typename ... Args>
bool EventConnection<Args...>::Disconnect() {
if (active) {
owner->Disconnect(this);
active = false;
return true;
}
return false;
}
template <typename ... Args> template <typename ... Args>
void Event<Args...>::Invoke(Args... args) { void Event<Args...>::Invoke(Args... args) {
for (event_ptr &connection_ptr: this->listeners) { for (event_ptr &connection_ptr: this->listeners) {

38
include/EventConnection.h Normal file
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@@ -0,0 +1,38 @@
#pragma once
#include <functional>
#include <Event.h>
template <typename ... Args>
class Event;
template <typename ... Args>
class EventConnection {
private:
using delegate = std::function<void(Args...)>;
public:
EventConnection(Event<Args...> *creator, delegate cb);
bool Disconnect(); // Breaks the event connection, but does not destroy the instance
void Invoke(Args... e);
private:
Event<Args...> * owner;
delegate callback;
bool active = true;
};
template<typename... Args>
EventConnection<Args...>::EventConnection(Event<Args...> *creator, EventConnection::delegate cb) : owner(creator), callback(std::move(cb)) {}
template <typename... Args>
void EventConnection<Args...>::Invoke(Args... e) { callback(e...); }
template <typename ... Args>
bool EventConnection<Args...>::Disconnect() {
if (active) {
owner->Disconnect(this);
active = false;
return true;
}
return false;
}

1
src/EventConnection.cpp Normal file
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@@ -0,0 +1 @@
#include <EventConnection.h>