Separate EventConnection class from Event file
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@@ -1,3 +1,10 @@
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/// @file Event.hpp
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/// @description Templated Event Hook Class modeled after C# events
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/// @author Josh O'Leary - Redacted Software
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/// @revision 3
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/// @lastedit 2024-02-21
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/// @license Unlicense - Public Domain
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#pragma once
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#include <chrono>
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@@ -5,22 +12,10 @@
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// TODO: Document & Explain this
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template <typename ... Args>
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class Event;
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#include <EventConnection.h>
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template <typename ... Args>
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class EventConnection {
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private:
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using delegate = std::function<void(Args...)>;
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public:
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EventConnection(Event<Args...> *creator, delegate cb) : owner(creator), callback(std::move(cb)) {}
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bool Disconnect(); // Breaks the event connection, but does not destroy the instance
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void Invoke(Args... e);
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private:
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Event<Args...> * owner;
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delegate callback;
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bool active = true;
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};
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class EventConnection;
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template <typename ... Args>
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class Event {
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@@ -40,26 +35,12 @@ private:
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uint64_t listenerCounter = 0;
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};
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template<typename... Args>
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EventConnection<Args...> Event<Args...>::operator+=(Event::delegate callback) { return Connect(callback); }
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template<typename... Args>
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void Event<Args...>::operator()(Args... args) { Invoke(args...);}
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template <typename... Args>
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void EventConnection<Args...>::Invoke(Args... e) { callback(e...); }
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template <typename ... Args>
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bool EventConnection<Args...>::Disconnect() {
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if (active) {
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owner->Disconnect(this);
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active = false;
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return true;
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}
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return false;
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}
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template <typename ... Args>
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void Event<Args...>::Invoke(Args... args) {
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for (event_ptr &connection_ptr: this->listeners) {
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38
include/EventConnection.h
Normal file
38
include/EventConnection.h
Normal file
@@ -0,0 +1,38 @@
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#pragma once
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#include <functional>
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#include <Event.h>
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template <typename ... Args>
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class Event;
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template <typename ... Args>
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class EventConnection {
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private:
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using delegate = std::function<void(Args...)>;
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public:
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EventConnection(Event<Args...> *creator, delegate cb);
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bool Disconnect(); // Breaks the event connection, but does not destroy the instance
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void Invoke(Args... e);
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private:
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Event<Args...> * owner;
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delegate callback;
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bool active = true;
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};
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template<typename... Args>
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EventConnection<Args...>::EventConnection(Event<Args...> *creator, EventConnection::delegate cb) : owner(creator), callback(std::move(cb)) {}
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template <typename... Args>
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void EventConnection<Args...>::Invoke(Args... e) { callback(e...); }
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template <typename ... Args>
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bool EventConnection<Args...>::Disconnect() {
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if (active) {
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owner->Disconnect(this);
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active = false;
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return true;
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}
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return false;
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}
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