Add EditorApp::TilePickAction
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@@ -240,6 +240,8 @@ public:
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enum JUI::MouseButton ToJUIEnum(const MouseButton& btn);
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void TilePickAction();
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void OnMouseButtonDown(const MouseButtonDownEvent &e) override;
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void OnMouseButtonUp(const MouseButtonUpEvent &e) override;
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@@ -776,8 +776,7 @@ void EditorApp::Update(float elapsed) {
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// mouse_hovering_ui_element = true;
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if (!mouse_hovering_ui_element)
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{
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if (!mouse_hovering_ui_element) {
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if (data_ready) {
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if (IsMouseButtonDown(MouseButtons::Left))
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PlaceTileBrush(GetGridCellFromMouse());
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@@ -983,17 +982,22 @@ JUI::MouseButton EditorApp::ToJUIEnum(const MouseButton& btn)
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return JUI::MouseButton::Left;
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}
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void EditorApp::TilePickAction() {
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Vector2i cell = GetGridCellFromMouse();
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selected_quad = GetFocusLayer()->cells[cell.x][cell.y];
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}
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void EditorApp::OnMouseButtonDown(const MouseButtonDownEvent& e)
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{
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auto btn = ToJUIEnum(e.Button);
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if (scene->ObserveMouseInput(btn, true)) return;
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// Tile-pick - Middle Click
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// Tile Pick - Middle Click
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if (btn == JUI::MouseButton::Middle)
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{
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Vector2i cell = GetGridCellFromMouse();
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selected_quad = loaded_level->layers[0]->cells[cell.x][cell.y];
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return TilePickAction();
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}
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}
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