Changed tilesheet filtering so we look proper pixelated.
This commit is contained in:
@@ -189,7 +189,7 @@ void EditorApp::LoadLevel(const std::filesystem::path& level_meta_path)
|
||||
|
||||
loaded_tileset = new Tileset(std::filesystem::path(loaded_level->tileset_path));
|
||||
|
||||
loaded_tilesheet = new JGL::Texture(loaded_tileset->texture_path);
|
||||
loaded_tilesheet = new JGL::Texture(loaded_tileset->texture_path, FilteringMode::NEAREST);
|
||||
|
||||
for (auto layer : loaded_level->layers)
|
||||
layer->Load();
|
||||
|
Reference in New Issue
Block a user