Changed tilesheet filtering so we look proper pixelated.

This commit is contained in:
2025-05-29 03:28:11 -05:00
parent bc90baa7dd
commit 4bc9bddbf2

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@@ -189,7 +189,7 @@ void EditorApp::LoadLevel(const std::filesystem::path& level_meta_path)
loaded_tileset = new Tileset(std::filesystem::path(loaded_level->tileset_path));
loaded_tilesheet = new JGL::Texture(loaded_tileset->texture_path);
loaded_tilesheet = new JGL::Texture(loaded_tileset->texture_path, FilteringMode::NEAREST);
for (auto layer : loaded_level->layers)
layer->Load();