Refactoring tileset viewer to separate class.

This commit is contained in:
2025-06-20 10:53:59 -05:00
parent bd9d62d40f
commit 2cdc4b5b8f
5 changed files with 100 additions and 23 deletions

View File

@@ -73,7 +73,8 @@ public:
#pragma region GUI Elements
JUI::Scene* scene = nullptr;
JUI::CommandLine* console = nullptr;
JUI::Window* tileset_viewer = nullptr;
TilesetView* tileset_view = nullptr;
//JUI::Window* tileset_viewer = nullptr;
JUI::Rect* cell_indicator = nullptr;
NewMapDialog* nmd = nullptr;
LayerView* layer_view = nullptr;
@@ -98,9 +99,6 @@ public:
JUI::Window * CreateAppInfoDialogWindow(JUI::Widget *parent);
Layer* GetLayer(int index)
{
return loaded_level->layers[index];

28
include/App/Grid.hpp Normal file
View File

@@ -0,0 +1,28 @@
#pragma once
#include <J3ML/Geometry.hpp>
#include <JGL/JGL.h>
/// Draws a grid across the axis-aligned bounding-box, with a zoom level that auto-adjusts to the bounding-box's size.
inline void DrawGrid2(const AABB2D& bounds, const Vector2& cell_size, const Color4& color, float spacing = 4, float segment_length = 4) {
Vector2 viewport_topleft = bounds.minPoint;
Vector2 viewport_bottomright = bounds.maxPoint;
int nearest_grid_left = Math::Floor(viewport_topleft.x / cell_size.x);
int nearest_grid_right = Math::Floor(viewport_bottomright.x / cell_size.x);
for (int x = nearest_grid_left; x <= nearest_grid_right; x++) {
auto top = Vector2(x * cell_size.x, viewport_topleft.y);
auto bottom = Vector2(x * cell_size.x, viewport_bottomright.y);
JGL::J2D::DrawDashedLine(color, top, bottom, spacing, segment_length, 1 / bounds.Width());
}
int nearest_grid_top = Math::Floor(viewport_topleft.y / cell_size.y);
int nearest_grid_bottom = Math::Floor(viewport_bottomright.y / cell_size.y);
for (int y = nearest_grid_top; y <= nearest_grid_bottom; y++) {
auto left = Vector2(viewport_topleft.x, y * cell_size.y);
auto right = Vector2(viewport_bottomright.x, y * cell_size.y);
JGL::J2D::DrawDashedLine(color, left, right, spacing, segment_length, 1 / bounds.Height());
}
}

View File

@@ -1,2 +1,53 @@
#pragma once
#include <App/Grid.hpp>
class TilesetView : public JUI::Window {
public:
Event<int> TileSelected;
TilesetView() : JUI::Window() {
Title("Tileset View");
SetResizable(false);
// TODO: Allow changing the background color of the tileset viewer.
Content()->BGColor(Colors::Black);
tilesheet = new JUI::Image(Content());
tilesheet->FitImageToParent(false);
}
TilesetView(Tileset* tileset, JGL::Texture* texture) {
Title(std::format("Tileset View : {}", tileset->name));
Size(JUI::UDim2::FromPixels(texture->GetDimensions().x, texture->GetDimensions().y));
auto grid_overlay_target = new JGL::RenderTarget(texture->GetDimensions());
J2D::Begin(grid_overlay_target);
AABB2D aabb({0,0}, Vector2(texture->GetDimensions()));
Vector2 cell_size(tileset->tile_width, tileset->tile_height);
DrawGrid2(aabb, cell_size, grid_overlay_color);
J2D::End();
grid_overlay = new JGL::Texture(*grid_overlay_target->GetTexture());
auto* overlay = new JUI::Image(this->Content());
overlay->Content(grid_overlay);
overlay->ZIndex(2);
//cell_indicator = new JUI::Rect(Content());
}
TilesetView(Widget* parent) {
Parent(parent);
}
TilesetView(Tileset* tileset, JGL::Texture* texture, Widget* parent) : TilesetView(tileset, texture) {
Parent(parent);
}
protected:
JUI::Image* tilesheet;
JGL::Texture* grid_overlay;
protected:
Color4 grid_overlay_color = {255, 255, 255, 64};
Color4 cell_pointer_outline_color = Colors::Blues::LightSteelBlue;
private:
};

View File

@@ -6,8 +6,16 @@
#include <filesystem>
#include <fstream>
#include "Event.h"
#include "J3ML/LinearAlgebra/Vector2i.hpp"
#pragma once
inline int CellToIndex(Vector2i cell, int width)
{
return cell.y*width + cell.x;
}
namespace JsonConversions
{
using namespace JJX;

View File

@@ -6,6 +6,7 @@
#include <Data/Format.hpp>
#include "JUI/Widgets/FpsGraph.hpp"
#include <App/Grid.hpp>
JUI::Window* EditorApp::CreateAppInfoDialogWindow(JUI::Widget* parent)
@@ -496,7 +497,9 @@ bool EditorApp::Open()
// 1. Initialize elements of widgets that are independent of the level itself / the level depends on.
// 2. Initialize the level.
// 3. Initialize widgets that are dependent on the level itself.
LoadTestFile();
//LoadTestFile();
CreateWidgets();
layer_view->UpdateComponents(loaded_level);
@@ -727,25 +730,10 @@ void EditorApp::Update(float elapsed)
void EditorApp::DrawGrid(const AABB2D& bounds, const Color4& color)
{
Vector2 viewport_topleft = bounds.minPoint;
Vector2 viewport_bottomright = bounds.maxPoint;
Vector2 cell_size (loaded_tileset->tile_width, loaded_tileset->tile_height);
DrawGrid2(bounds, cell_size, color);
int nearest_grid_left = Math::Floor(viewport_topleft.x / loaded_tileset->tile_width);
int nearest_grid_right = Math::Floor(viewport_bottomright.x / loaded_tileset->tile_width);
for (int x = nearest_grid_left; x <= nearest_grid_right; x++) {
auto top = Vector2(x * loaded_tileset->tile_width, viewport_topleft.y);
auto bottom = Vector2(x * loaded_tileset->tile_width, viewport_bottomright.y);
JGL::J2D::DrawDashedLine(color, top, bottom, 4, 4, 1 / bounds.Width());
}
int nearest_grid_top = Math::Floor(viewport_topleft.y / loaded_tileset->tile_height);
int nearest_grid_bottom = Math::Floor(viewport_bottomright.y / loaded_tileset->tile_height);
for (int y = nearest_grid_top; y <= nearest_grid_bottom; y++) {
auto left = Vector2(viewport_topleft.x, y * loaded_tileset->tile_height);
auto right = Vector2(viewport_bottomright.x, y * loaded_tileset->tile_height);
JGL::J2D::DrawDashedLine(color, left, right, 4, 4, 1 / bounds.Height());
}
}
void EditorApp::DrawGrid(const Color4& color)
@@ -759,7 +747,11 @@ void EditorApp::DrawGrid(const Color4& color)
float sw = GetWidth();
float sh = GetHeight();
DrawGrid({{0,0}, {static_cast<float>(grid_rows*grid_pixel_width), static_cast<float>(grid_cols*grid_pixel_height)}}, color);
AABB2D viewport = {{0,0}, {static_cast<float>(grid_rows*grid_pixel_width), static_cast<float>(grid_cols*grid_pixel_height)}};
Vector2 cell_size (loaded_tileset->tile_width, loaded_tileset->tile_height);
DrawGrid(viewport, color);
}
void EditorApp::DrawCellPointerOutline()