Refactored Namespaces.

This commit is contained in:
scientiist
2023-03-06 21:52:17 -06:00
parent 93094b1470
commit 3f182ac97c
694 changed files with 1582 additions and 9573 deletions

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@@ -1,7 +1,7 @@
import ('MonoGame.Framework', 'Microsoft.Xna.Framework')
import ('CaveGame', 'CaveGame.Client')
import ('CaveGame', 'CaveGame.Client.UI')
import ('CaveGame', 'CaveGame.Core')
import ('CaveGame', 'CaveGame.Common')
import ('System', 'System.Collections.Generic')
local compiledLogs = {};

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@@ -2,7 +2,7 @@ import ('MonoGame.Framework', 'Microsoft.Xna.Framework')
import ('CaveGame', 'CaveGame.Client')
import ('CaveGame', 'CaveGame.Client.UI')
import ('CaveGame', 'CaveGame.Client.Menu')
import('CaveGame', 'CaveGame.Core')
import('CaveGame', 'CaveGame.Common')
local credits = {
">>CAVE GAME",

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@@ -2,7 +2,7 @@ import ('MonoGame.Framework', 'Microsoft.Xna.Framework')
import ('CaveGame', 'CaveGame.Client')
import ('CaveGame', 'CaveGame.Client.UI')
import ('CaveGame', 'CaveGame.Client.Menu')
import ('CaveGame', 'CaveGame.Core')
import ('CaveGame', 'CaveGame.Common')
local MainMenu = UIRoot();
@@ -79,8 +79,8 @@ buttonContainer.Parent = buttonList;
-- Singleplayerbutton
local GetButton = require("assets.scripts.MenuScripts.MenuButton");
local GetInactiveButton = require("assets.scripts.MenuScripts.InactiveMenuButton");
local GetButton = require("Assets.Scripts.MenuScripts.MenuButton");
local GetInactiveButton = require("Assets.Scripts.MenuScripts.InactiveMenuButton");
local spb = GetButton("SINGLEPLAYER", buttonContainer);
spb.OnLMBClick:Bind(function(ev, mousedata)
@@ -158,7 +158,7 @@ local updateLog = UIListContainer();
updateLog.Padding = 2;
updateLog.Parent = changeLogContentWindow;
local changeLogTextEntries = require("assets.scripts.MenuScripts.ChangeLogGenerator")
local changeLogTextEntries = require("Assets.Scripts.MenuScripts.ChangeLogGenerator")
for _, text in pairs(changeLogTextEntries) do

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@@ -2,7 +2,7 @@ import ('MonoGame.Framework', 'Microsoft.Xna.Framework')
import ('CaveGame', 'CaveGame.Client')
import ('CaveGame', 'CaveGame.Client.UI')
import ('CaveGame', 'CaveGame.Client.Menu')
import ('CaveGame', 'CaveGame.Core')
import ('CaveGame', 'CaveGame.Common')
local MultiplayerMenu = UIRoot();

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@@ -1,7 +1,7 @@
import ('MonoGame.Framework', 'Microsoft.Xna.Framework')
import ('CaveGame', 'CaveGame.Client')
import ('CaveGame', 'CaveGame.Client.UI')
import ('CaveGame', 'CaveGame.Core')
import ('CaveGame', 'CaveGame.Common')
import ('CaveGame', 'CaveGame.Client.Menu')
import ('System', 'System')

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@@ -1,7 +1,7 @@
import ('MonoGame.Framework', 'Microsoft.Xna.Framework')
import ('CaveGame', 'CaveGame.Client')
import ('CaveGame', 'CaveGame.Client.UI')
import ('CaveGame', 'CaveGame.Core')
import ('CaveGame', 'CaveGame.Common')
import ('CaveGame', 'CaveGame.Client.Menu')
local GetButton = require("Assets.Scripts.MenuScripts.MenuButton")

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@@ -2,7 +2,7 @@ import ('MonoGame.Framework', 'Microsoft.Xna.Framework')
import ('CaveGame', 'CaveGame.Client')
import ('CaveGame', 'CaveGame.Client.UI')
import ('CaveGame', 'CaveGame.Client.Menu')
import ('CaveGame', 'CaveGame.Core')
import ('CaveGame', 'CaveGame.Common')
local TimeoutPage = UIRoot();

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