Redacted
  • Joined on 2023-11-17
Redacted pushed to shaders_again at josh/JGL 2025-05-17 17:04:31 -04:00
a5424eb370 BatchFillCircle Instanced Rendering.
Redacted pushed to shaders_again at josh/JGL 2025-05-12 11:38:31 -04:00
6f99689add Performance optimization.
Redacted pushed to shaders_again at josh/JGL 2025-05-11 13:49:10 -04:00
7ea4b8696e cleanup & performance optimization.
Redacted pushed to shaders_again at josh/JGL 2025-05-09 16:41:33 -04:00
6d37cd93e3 BatchFillRect instanced rendering.
Redacted pushed to main at josh/FractalInspector 2025-05-09 14:22:53 -04:00
ebf6e39a7d Make it such that resizing the canvas works.
Redacted deleted tag v2.1ext_fbo_depthtexture_shadow_anisotropic_instanced from Redacted/glad 2025-05-07 11:51:06 -04:00
Redacted pushed to main at Redacted/glad 2025-05-07 11:50:53 -04:00
8d5bcfa44a draw_instanced
Redacted pushed to main at Redacted/glad 2025-05-07 11:41:15 -04:00
8cfce7793e draw_instanced
Redacted pushed to shaders_again at josh/JGL 2025-05-06 11:55:03 -04:00
ede11131fe Change gradient rect to accept 4x color4
Redacted pushed to shaders_again at josh/JGL 2025-05-05 11:25:53 -04:00
347b9cb278 Performance optimization
Redacted pushed to shaders_again at josh/JGL 2025-05-04 23:19:53 -04:00
1a2f7627d3 custom behavior per draw function
Redacted pushed to shaders_again at josh/JGL 2025-04-20 04:30:33 -04:00
d2497d64a2 Performance Optimization
Redacted pushed to shaders_again at josh/JGL 2025-04-20 04:17:10 -04:00
ddc71d85a0 Performance Optimization
Redacted pushed to main at Redacted/jgl_example_project 2025-04-19 17:32:09 -04:00
8dc461d67c Update CPM.cmake
Redacted pushed to main at Redacted/jgl_example_project 2025-04-19 17:14:16 -04:00
f305dfac8e Downgrade JGL to 52 for windoze
Redacted pushed to main at Redacted/jgl_example_project 2025-04-19 16:58:52 -04:00
80be946267 initial commit