Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
8d5bcfa44a | |||
034101b119 | |||
1aad16309f | |||
a2be6201f1 | |||
8404995d77 | |||
57670a5328 | |||
90d007d97b | |||
2e0cc804cf |
@@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.20)
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cmake_minimum_required(VERSION 3.18)
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project(glad
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VERSION 1.0
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LANGUAGES C
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@@ -6,8 +6,19 @@ project(glad
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file(GLOB_RECURSE HEADERS "include/*.h")
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file(GLOB_RECURSE SOURCES "src/*.c")
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include_directories("include")
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find_package(OpenGL REQUIRED)
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include_directories("include")
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include_directories(${OPENGL_INCLUDE_DIRS})
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if (UNIX AND NOT APPLE)
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add_library(glad SHARED ${SOURCES})
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endif()
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if (WIN32)
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add_library(glad STATIC ${SOURCES})
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endif()
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add_library(glad SHARED ${SOURCES})
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set_target_properties(glad PROPERTIES LINKER_LANGUAGE C)
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target_link_libraries(glad PUBLIC GL)
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target_link_libraries(glad PUBLIC ${OPENGL_LIBRARIES})
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@@ -1,22 +1,27 @@
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/*
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OpenGL loader generated by glad 0.1.36 on Sun Jan 28 14:55:01 2024.
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OpenGL loader generated by glad 0.1.36 on Wed May 7 15:49:23 2025.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=2.0
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APIs: gl=2.1
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Profile: compatibility
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Extensions:
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GL_ARB_depth_texture,
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GL_ARB_draw_instanced,
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GL_ARB_framebuffer_object,
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GL_ARB_instanced_arrays,
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GL_ARB_shadow,
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GL_ARB_texture_filter_anisotropic
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Loader: True
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=2.0" --generator="c" --spec="gl" --extensions=""
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--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions="GL_ARB_depth_texture,GL_ARB_draw_instanced,GL_ARB_framebuffer_object,GL_ARB_instanced_arrays,GL_ARB_shadow,GL_ARB_texture_filter_anisotropic"
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.0
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_instanced&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_instanced_arrays&extensions=GL_ARB_shadow&extensions=GL_ARB_texture_filter_anisotropic
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*/
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@@ -982,6 +987,29 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
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#define GL_POINT_SPRITE 0x8861
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#define GL_COORD_REPLACE 0x8862
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#define GL_MAX_TEXTURE_COORDS 0x8871
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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#define GL_FLOAT_MAT2x3 0x8B65
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#define GL_FLOAT_MAT2x4 0x8B66
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#define GL_FLOAT_MAT3x2 0x8B67
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#define GL_FLOAT_MAT3x4 0x8B68
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#define GL_FLOAT_MAT4x2 0x8B69
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#define GL_FLOAT_MAT4x3 0x8B6A
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#define GL_SRGB 0x8C40
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#define GL_SRGB8 0x8C41
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#define GL_SRGB_ALPHA 0x8C42
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#define GL_SRGB8_ALPHA8 0x8C43
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#define GL_COMPRESSED_SRGB 0x8C48
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
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#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
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#define GL_SLUMINANCE_ALPHA 0x8C44
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#define GL_SLUMINANCE8_ALPHA8 0x8C45
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#define GL_SLUMINANCE 0x8C46
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#define GL_SLUMINANCE8 0x8C47
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#define GL_COMPRESSED_SLUMINANCE 0x8C4A
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
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#ifndef GL_VERSION_1_0
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#define GL_VERSION_1_0 1
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GLAPI int GLAD_GL_VERSION_1_0;
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@@ -2645,6 +2673,205 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size,
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GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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#define glVertexAttribPointer glad_glVertexAttribPointer
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||||
#endif
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||||
#ifndef GL_VERSION_2_1
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#define GL_VERSION_2_1 1
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GLAPI int GLAD_GL_VERSION_2_1;
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
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||||
#endif
|
||||
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
|
||||
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
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||||
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
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||||
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
||||
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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||||
#define GL_DEPTH_STENCIL 0x84F9
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||||
#define GL_UNSIGNED_INT_24_8 0x84FA
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||||
#define GL_DEPTH24_STENCIL8 0x88F0
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||||
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
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||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
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||||
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
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||||
#define GL_READ_FRAMEBUFFER 0x8CA8
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||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
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||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
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||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
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||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
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||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
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||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
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||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
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||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
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||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
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||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
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||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
#define GL_FRAMEBUFFER 0x8D40
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||||
#define GL_RENDERBUFFER 0x8D41
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||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_STENCIL_INDEX1 0x8D46
|
||||
#define GL_STENCIL_INDEX4 0x8D47
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
#define GL_STENCIL_INDEX16 0x8D49
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_INDEX 0x8222
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
||||
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
|
||||
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
|
||||
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
|
||||
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
|
||||
#ifndef GL_ARB_depth_texture
|
||||
#define GL_ARB_depth_texture 1
|
||||
GLAPI int GLAD_GL_ARB_depth_texture;
|
||||
#endif
|
||||
#ifndef GL_ARB_draw_instanced
|
||||
#define GL_ARB_draw_instanced 1
|
||||
GLAPI int GLAD_GL_ARB_draw_instanced;
|
||||
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
||||
GLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
|
||||
#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
|
||||
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
||||
GLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
|
||||
#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
|
||||
#endif
|
||||
#ifndef GL_ARB_framebuffer_object
|
||||
#define GL_ARB_framebuffer_object 1
|
||||
GLAPI int GLAD_GL_ARB_framebuffer_object;
|
||||
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
||||
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
||||
#define glIsRenderbuffer glad_glIsRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
||||
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
||||
#define glBindRenderbuffer glad_glBindRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
|
||||
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
||||
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
|
||||
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
|
||||
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
||||
#define glGenRenderbuffers glad_glGenRenderbuffers
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
||||
#define glRenderbufferStorage glad_glRenderbufferStorage
|
||||
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
||||
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
|
||||
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
||||
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
||||
#define glIsFramebuffer glad_glIsFramebuffer
|
||||
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
||||
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
||||
#define glBindFramebuffer glad_glBindFramebuffer
|
||||
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
|
||||
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
||||
#define glDeleteFramebuffers glad_glDeleteFramebuffers
|
||||
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
|
||||
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
||||
#define glGenFramebuffers glad_glGenFramebuffers
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
||||
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
||||
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
||||
#define glFramebufferTexture1D glad_glFramebufferTexture1D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
||||
#define glFramebufferTexture2D glad_glFramebufferTexture2D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
||||
#define glFramebufferTexture3D glad_glFramebufferTexture3D
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
||||
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
|
||||
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
||||
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
|
||||
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
||||
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
||||
#define glGenerateMipmap glad_glGenerateMipmap
|
||||
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
||||
#define glBlitFramebuffer glad_glBlitFramebuffer
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
||||
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
||||
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
|
||||
#endif
|
||||
#ifndef GL_ARB_instanced_arrays
|
||||
#define GL_ARB_instanced_arrays 1
|
||||
GLAPI int GLAD_GL_ARB_instanced_arrays;
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
|
||||
GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
|
||||
#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
|
||||
#endif
|
||||
#ifndef GL_ARB_shadow
|
||||
#define GL_ARB_shadow 1
|
||||
GLAPI int GLAD_GL_ARB_shadow;
|
||||
#endif
|
||||
#ifndef GL_ARB_texture_filter_anisotropic
|
||||
#define GL_ARB_texture_filter_anisotropic 1
|
||||
GLAPI int GLAD_GL_ARB_texture_filter_anisotropic;
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
112
src/glad.c
112
src/glad.c
@@ -1,22 +1,27 @@
|
||||
/*
|
||||
|
||||
OpenGL loader generated by glad 0.1.36 on Sun Jan 28 14:55:01 2024.
|
||||
OpenGL loader generated by glad 0.1.36 on Wed May 7 15:49:23 2025.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: gl
|
||||
APIs: gl=2.0
|
||||
APIs: gl=2.1
|
||||
Profile: compatibility
|
||||
Extensions:
|
||||
|
||||
GL_ARB_depth_texture,
|
||||
GL_ARB_draw_instanced,
|
||||
GL_ARB_framebuffer_object,
|
||||
GL_ARB_instanced_arrays,
|
||||
GL_ARB_shadow,
|
||||
GL_ARB_texture_filter_anisotropic
|
||||
Loader: True
|
||||
Local files: False
|
||||
Omit khrplatform: False
|
||||
Reproducible: False
|
||||
|
||||
Commandline:
|
||||
--profile="compatibility" --api="gl=2.0" --generator="c" --spec="gl" --extensions=""
|
||||
--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions="GL_ARB_depth_texture,GL_ARB_draw_instanced,GL_ARB_framebuffer_object,GL_ARB_instanced_arrays,GL_ARB_shadow,GL_ARB_texture_filter_anisotropic"
|
||||
Online:
|
||||
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.0
|
||||
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_instanced&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_instanced_arrays&extensions=GL_ARB_shadow&extensions=GL_ARB_texture_filter_anisotropic
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
@@ -176,7 +181,7 @@ static int get_exts(void) {
|
||||
exts = (const char *)glGetString(GL_EXTENSIONS);
|
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
} else {
|
||||
unsigned int index;
|
||||
int index;
|
||||
|
||||
num_exts_i = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
|
||||
@@ -188,7 +193,7 @@ static int get_exts(void) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for(index = 0; index < (unsigned)num_exts_i; index++) {
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
|
||||
size_t len = strlen(gl_str_tmp);
|
||||
|
||||
@@ -262,6 +267,7 @@ int GLAD_GL_VERSION_1_3 = 0;
|
||||
int GLAD_GL_VERSION_1_4 = 0;
|
||||
int GLAD_GL_VERSION_1_5 = 0;
|
||||
int GLAD_GL_VERSION_2_0 = 0;
|
||||
int GLAD_GL_VERSION_2_1 = 0;
|
||||
PFNGLACCUMPROC glad_glAccum = NULL;
|
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
||||
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
|
||||
@@ -723,8 +729,14 @@ PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
||||
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
||||
@@ -807,6 +819,35 @@ PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
|
||||
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
|
||||
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
|
||||
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
|
||||
int GLAD_GL_ARB_depth_texture = 0;
|
||||
int GLAD_GL_ARB_draw_instanced = 0;
|
||||
int GLAD_GL_ARB_framebuffer_object = 0;
|
||||
int GLAD_GL_ARB_instanced_arrays = 0;
|
||||
int GLAD_GL_ARB_shadow = 0;
|
||||
int GLAD_GL_ARB_texture_filter_anisotropic = 0;
|
||||
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
||||
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
|
||||
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_0) return;
|
||||
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
||||
@@ -1373,9 +1414,55 @@ static void load_GL_VERSION_2_0(GLADloadproc load) {
|
||||
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
||||
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
||||
}
|
||||
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_2_1) return;
|
||||
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
||||
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
||||
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
||||
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
||||
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
||||
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
||||
}
|
||||
static void load_GL_ARB_draw_instanced(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_draw_instanced) return;
|
||||
glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
|
||||
glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
|
||||
}
|
||||
static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_framebuffer_object) return;
|
||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
||||
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
||||
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
||||
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
||||
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
||||
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
||||
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
||||
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
||||
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
||||
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
||||
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
||||
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
||||
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
||||
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
||||
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
||||
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
||||
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
||||
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
||||
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
||||
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
||||
}
|
||||
static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_instanced_arrays) return;
|
||||
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
|
||||
}
|
||||
static int find_extensionsGL(void) {
|
||||
if (!get_exts()) return 0;
|
||||
(void)&has_ext;
|
||||
GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
|
||||
GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
|
||||
GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
|
||||
GLAD_GL_ARB_instanced_arrays = has_ext("GL_ARB_instanced_arrays");
|
||||
GLAD_GL_ARB_shadow = has_ext("GL_ARB_shadow");
|
||||
GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
|
||||
free_exts();
|
||||
return 1;
|
||||
}
|
||||
@@ -1423,9 +1510,10 @@ static void find_coreGL(void) {
|
||||
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
||||
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
||||
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
||||
if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 0)) {
|
||||
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
||||
if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 1)) {
|
||||
max_loaded_major = 2;
|
||||
max_loaded_minor = 0;
|
||||
max_loaded_minor = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1442,8 +1530,12 @@ int gladLoadGLLoader(GLADloadproc load) {
|
||||
load_GL_VERSION_1_4(load);
|
||||
load_GL_VERSION_1_5(load);
|
||||
load_GL_VERSION_2_0(load);
|
||||
load_GL_VERSION_2_1(load);
|
||||
|
||||
if (!find_extensionsGL()) return 0;
|
||||
load_GL_ARB_draw_instanced(load);
|
||||
load_GL_ARB_framebuffer_object(load);
|
||||
load_GL_ARB_instanced_arrays(load);
|
||||
return GLVersion.major != 0 || GLVersion.minor != 0;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user