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ReWindow/main.cpp
josh 1950aee948
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Further cleanup (Not stable), WIP RenderingAPI refactor, WIP windows fixes.
2024-12-06 15:22:04 -05:00

189 lines
5.7 KiB
C++

#include <iostream>
#include <rewindow/types/window.h>
#include <rewindow/types/display.h>
#include <rewindow/logger/logger.h>
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Windows :/
#if _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
Vector2 mouse_pos;
// TODO: Move to J3ML::LinearAlgebra::Vector2
std::ostream& operator<<(std::ostream& os, const Vector2& v) {
return os << "{" << v.x << ", " << v.y << "}";
}
class MyWindow : public ReWindow::RWindow {
public:
MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h) {}
void OnMouseMove(const ReWindow::MouseMoveEvent& e) override {}
void OnKeyDown(const ReWindow::KeyDownEvent& e) override {}
void OnRefresh(float elapsed) override {
glClearColor(255, 0, 0, 255);
glClear(GL_COLOR_BUFFER_BIT);
GLSwapBuffers();
auto pos = GetMouseCoordinates();
//std::cout << pos.x << ", " << pos.y << std::endl;
//if (IsMouseButtonDown(MouseButtons::MWheelUp))
//std::cout << "WheelUp Mouse Button" << std::endl;
//if (IsMouseButtonDown(MouseButtons::MWheelDown))
//std::cout << "WheelDown Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Left))
std::cout << "Left Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Right))
std::cout << "Right Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Middle))
std::cout << "Middle Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Mouse4))
std::cout << "Mouse4 Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Mouse5))
std::cout << "Mouse5 Mouse Button" << std::endl;
if (IsKeyDown(Keys::N))
std::cout << "Gotteem" << std::endl;
RWindow::OnRefresh(elapsed);
}
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {
//std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
return true;
}
void OnMouseButtonDown(const ReWindow::MouseButtonDownEvent &e) override
{
//std::cout << "Overload Down: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonDown(e);
}
void OnMouseButtonUp(const ReWindow::MouseButtonUpEvent &e) override
{
//std::cout << "Overload Up: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonUp(e);
}
};
int main() {
/*
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
for (ReWindow::Display& display : d) {
auto w = display.getDefaultGraphicsMode().getWidth();
auto h = display.getDefaultGraphicsMode().getHeight();
auto r = display.getDefaultGraphicsMode().getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << "Default: ";
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
w = fgm.GetWidth();
h = fgm.GetHeight();
r = fgm.getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
}
}
*/
auto* window = new MyWindow("Test Window", 600, 480);
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(),
window->GetHeight()));
window->SetRenderer(RenderingAPI::OPENGL);
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->GetTitle()));
window->Open();
jlog::Debug(std::format("Opened window '{}'", window->GetTitle()));
// TODO: Cannot set flags until after window is open
// Make this work somehow
jlog::Debug("TODO: Cannot set flags until after window is open");
window->SetFullscreen(false);
window->SetVsyncEnabled(true);
window->SetResizable(true);
window->SetCursorVisible(false);
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
window->GetTitle(),
window->GetFlag(RWindowFlags::IN_FOCUS),
window->GetFlag(RWindowFlags::FULLSCREEN),
window->GetFlag(RWindowFlags::RESIZABLE),
window->GetFlag(RWindowFlags::VSYNC),
window->GetFlag(RWindowFlags::QUIT)));
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
jlog::Debug(e.key.Mnemonic);
};
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
jlog::Debug(e.Button.Mnemonic + std::to_string(e.Button.ButtonIndex));
};
window->OnMouseWheelEvent += [&, window] (ReWindow::MouseWheelEvent e)
{
std::cout << window->GetMouseWheelPersistent() << std::endl;
};
while (!window->IsClosing()) {
//window->PollEvents();
window->ManagedRefresh();
}
delete window;
// Alternatively:
/*
* while (window->IsAlive()) {
* auto start = window->GetTimestamp();
* ourUpdateLogic(window->GetDeltaTime());
* window->update();
* ourDrawLogic();
* window->Refresh();
* auto end = window->GetTimestamp();
* auto dt = window->ComputeElapsedFrameTimeSeconds(start, end);
* window->UpdateFrameTiming(dt);
* }
*
*/
//exit(0);
return 0;
}
/*
//Windows :(
#ifdef _WIN32
#ifndef UNICODE
#define UNICODE
#endif
extern "C" {
int wmain(int argc, wchar_t* argv[]) {
return main();
}
}
#endif
*/