Controller Support #25
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While the full input overhaul (Link that issue here) is still on the backlog, I plan to hack in support for gamepad controllers to the RWindow / InputService, which reads from the linux kernel joydev module whatever. It seems mouse support via linux kernel (Going around XOrg) is straightforward, and keyboard may also be feasable, if a bit more tricky (Link the findings on why it's not as simple as the other two).