Total overhaul
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This commit is contained in:
@@ -1,6 +1,6 @@
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#pragma once
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#include <vector>
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#include <J3ML/J3ML.hpp>
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#include "J3ML/J3ML.hpp"
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namespace ReWindow {
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class FullscreenGraphicsMode;
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@@ -11,6 +11,11 @@
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#pragma once
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namespace ReWindow {
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class GamepadState {
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public:
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std::map<GamepadButton, bool> PressedButtons;
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};
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class Gamepad;
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class Xbox360Gamepad;
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class XboxOneGamepad;
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@@ -10,7 +10,7 @@
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#include <string>
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#include <utility>
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#include <J3ML/LinearAlgebra.hpp>
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#include "J3ML/LinearAlgebra.hpp"
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namespace ReWindow {
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class GamepadButton;
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class GamepadTrigger;
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@@ -6,9 +6,9 @@
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#include <stdexcept>
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#include <iostream>
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#include <string>
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#include <rewindow/data/X11Scancodes.h>
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#include <rewindow/data/WindowsScancodes.h>
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#include <J3ML/LinearAlgebra.hpp>
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#include "rewindow/X11Scancodes.hpp"
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#include "rewindow/WindowsScancodes.hpp"
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#include "J3ML/LinearAlgebra.hpp"
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class Key
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@@ -13,6 +13,10 @@
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namespace ReWindow
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{
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class KeyboardState {
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public:
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std::map<Key, bool> PressedKeys;
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};
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class InputDevice {};
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class Keyboard : public InputDevice
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80
include/ReWindow/Mouse.hpp
Normal file
80
include/ReWindow/Mouse.hpp
Normal file
@@ -0,0 +1,80 @@
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/// ReWindowLibrary
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/// A C++20 Library for creating and managing windows in a platform-independent manner
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/// Developed and Maintained by the boys @ Redacted Software.
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/// (c) 2024 Redacted Software
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/// This work is dedicated to the public domain.
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/// @file keyboard.h
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/// @desc A class that models the functionality of a mouse / pointer device.
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/// @edit 2024-07-29
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#pragma once
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namespace ReWindow
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{
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class MouseState {
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public:
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struct
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{
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bool LMB = false;
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bool RMB = false;
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bool MMB = false;
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bool SideButton1 = false;
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bool SideButton2 = false;
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bool MWheelUp = false;
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bool MWheelDown = false;
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} Buttons;
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Vector2 Position;
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int Wheel = 0;
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[[nodiscard]] bool IsDown(const MouseButton& btn) const
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{
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if (btn == MouseButtons::Left) return Buttons.LMB;
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if (btn == MouseButtons::Right) return Buttons.RMB;
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if (btn == MouseButtons::Middle) return Buttons.MMB;
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if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
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if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
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//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
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//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
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return false; // Unknown button?
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}
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void Set(const MouseButton& btn, bool state)
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{
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if (btn == MouseButtons::Left) Buttons.LMB = state;
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if (btn == MouseButtons::Right) Buttons.RMB = state;
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if (btn == MouseButtons::Middle) Buttons.MMB = state;
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if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
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if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
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//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
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//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
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}
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bool& operator[](const MouseButton& btn)
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{
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if (btn == MouseButtons::Left) return Buttons.LMB;
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if (btn == MouseButtons::Right) return Buttons.RMB;
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if (btn == MouseButtons::Middle) return Buttons.MMB;
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if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
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if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
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//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
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//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
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throw std::runtime_error("Attempted to handle unmapped mouse button");
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}
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};
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class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
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class Pointer : public InputDevice {};
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class Mouse : public Pointer
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{
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};
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}
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223
include/ReWindow/RWindow.hpp
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223
include/ReWindow/RWindow.hpp
Normal file
@@ -0,0 +1,223 @@
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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#include <map>
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#include <thread>
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#include "Key.hpp"
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#include "rewindow/Cursors.hpp"
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#include "MouseButton.hpp"
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#include "GamepadButton.hpp"
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#include "J3ML/LinearAlgebra.hpp"
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#include "WindowEvents.hpp"
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#include <format>
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#include <queue>
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#include <experimental/propagate_const>
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namespace ReWindow {
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enum class RenderingAPI: uint8_t {
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OPENGL = 0,
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//Vulkan is unimplemented.
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VULKAN = 1,
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};
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//
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class RWindowImpl;
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class XLibImpl;
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class Win32Impl;
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class RWindow;
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}
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class ReWindow::RWindow {
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private:
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RWindowImpl* Impl = nullptr;
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public:
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//RWindow() = default;
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//RWindow();
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static RWindowImpl* GetPlatformImplementation(const RWindowParams& args) {
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#if UNIX
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return new XLibImpl(args);
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#endif
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#if WIN32
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return new Win32Impl(args);
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#endif
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return nullptr;
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}
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explicit RWindow(const RWindowParams& params)
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: Impl(GetPlatformImplementation(params)) { }
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RWindow()
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: RWindow({
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.title = "Redacted Window",
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.width = 640, .height = 480,
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.fullscreen = false,
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.resizable = true,
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.vsync = false
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}) { }
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// TODO: Is this one valid?
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explicit RWindow(RWindowImpl* wImpl)
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: Impl(wImpl) { }
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RWindow(RWindowImpl* wImpl, RenderImpl* wRenderImpl)
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: Impl(wImpl), Renderer(wRenderImpl) { }
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/*
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explicit RWindow(const std::string& wTitle,
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int wWidth = 640, int wHeight = 480,
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RenderingAPI wRenderer = RenderingAPI::OPENGL,
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bool wFullscreen = false,
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bool wResizable = true,
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bool wVsync = false) :
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RWindowImpl(wTitle, wWidth, wHeight, wRenderer, wFullscreen, wResizable, wVsync) {};
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*/
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~RWindow() = default;
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public:
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// Platform dependant
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void Open() { Impl->Open(); };
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void Close() { Impl->Close(); };
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void PollEvents() { Impl->PollEvents(); };
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void Refresh() { Impl->Refresh(); };
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public:
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// Shared
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/// Returns whether the window currently has mouse and/or keyboard focus.
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[[nodiscard]] bool IsFocused() const { return Impl->IsFocused(); };
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/// Returns whether the window is currently in Fullscreen.
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// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
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[[nodiscard]] bool IsFullscreen() const { return Impl->IsFullscreen(); } ;
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/// Returns whether the window can be resized.
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[[nodiscard]] bool IsResizable() const { return Impl->IsResizable(); } ;
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/// Returns whether V-Sync is enabled.
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[[nodiscard]] bool IsVsyncEnabled() const { return Impl->IsVsyncEnabled(); } ;
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/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
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[[nodiscard]] bool IsAlive() const { return Impl->IsAlive(); } ;
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// Should have IsOpen since window could be closed then reopened
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public:
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// Platform dependant
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/// Sets whether or not to make the window fullscreen.
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/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
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void SetFullscreen(bool fs) { Impl->SetFullscreen(fs); };
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/// Sets whether or not to make the window resizable.
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/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
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void SetResizable(bool resizable) { Impl->SetResizable(resizable); };
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/// Sets whether or not to enable vertical synchronization.
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/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
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void SetVsyncEnabled(bool vsync) { Impl->SetVsyncEnabled(vsync); };
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/// Requests the operating system to change the window size.
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/// @param width
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/// @param height
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void SetSize(int width, int height) { Impl->SetSize(width, height); };
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/// Requests the operating system to change the window size.
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/// @param size
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void SetSize(const Vector2& size) { Impl->SetSize(size); };
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// Shared
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/// Sets the title of this window.
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void SetTitle(const std::string& title) { Impl->SetTitle(title); };
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public:
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// Shared
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[[nodiscard]] std::string GetTitle() const { return Impl->GetTitle(); } ;
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/// Returns the position of the window's top-left corner relative to the display
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[[nodiscard]] Vector2 GetPos() const { return Impl->GetPos(); } ;
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/// Returns the known size of the window, in {x,y} pixel measurement.
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[[nodiscard]] Vector2 GetSize() const { return Impl->GetSize(); } ;
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/// Returns the horizontal length of the renderable area in pixels.
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[[nodiscard]] int GetWidth() const { return Impl->GetWidth(); } ;
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/// Returns the vertical length of the renderable area, in pixels.
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[[nodiscard]] int GetHeight() const { return Impl->GetHeight(); } ;
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/// Returns the amount of time, in seconds, between the current and last frame.
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/// Technically, no, it returns the elapsed time of the frame, start to finish.
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[[nodiscard]] float GetDeltaTime() const { return Impl->GetDeltaTime(); } ;
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/// Returns the approximate frames-per-second using delta time.
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[[nodiscard]] float GetRefreshRate() const { return Impl->GetRefreshRate(); } ;
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/// Returns the number of frames ran since the windows' creation.
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[[nodiscard]] float GetRefreshCounter() const { return Impl->GetRefreshCounter(); } ;
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public:
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// Figure out what to do with these later
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void Raise() const { Impl->Raise(); };
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void Lower() const { Impl->Lower(); };
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void DestroyOSWindowHandle() { Impl->DestroyOSWindowHandle(); };
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void SetCursorVisible(bool cursor_enable) { Impl->SetCursorVisible(cursor_enable); };
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Vector2 GetAccurateMouseCoordinates() const { return Impl->GetAccurateMouseCoordinates(); } ;
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void GLSwapBuffers() { Impl->GLSwapBuffers(); };
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void Fullscreen() { Impl->Fullscreen(); };
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void RestoreFromFullscreen() { Impl->RestoreFromFullscreen(); };
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// I know this doesn't modify the class, but it indirectly modifies the window
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// Making it const just seems deceptive.
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void SetCursorStyle(CursorStyle style) const { return Impl->SetCursorStyle(style); } ;
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Vector2 GetPositionOfRenderableArea() const { return Impl->GetPositionOfRenderableArea(); } ;
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std::string getGraphicsDriverVendor() { return Impl->getGraphicsDriverVendor(); };
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void SetFlag(RWindowFlags flag, bool state) { Impl->SetFlag(flag, state); };
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void processKeyRelease (Key key) { Impl->processKeyRelease(key); };
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void processKeyPress (Key key) { Impl->processKeyPress(key); };
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void processOnClose() { Impl->processOnClose(); };
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void processOnOpen() { Impl->processOnOpen(); };
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void processMousePress(const MouseButton& btn) { Impl->processMousePress(btn); };
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void processMouseRelease(const MouseButton& btn) { Impl->processMouseRelease(btn); };
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void processFocusIn() { Impl->processFocusIn(); };
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void processFocusOut() { Impl->processFocusOut(); };
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void processMouseMove(Vector2 last_pos, Vector2 new_pos) { Impl->processMouseMove(last_pos, new_pos); };
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void processMouseWheel(int scrolls) { Impl->processMouseWheel(scrolls); };
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virtual void OnOpen() {}
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virtual void OnClosing() {}
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virtual void OnFocusLost(const RWindowEvent& e) {}
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virtual void OnFocusGain(const RWindowEvent& e) {}
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virtual void OnRefresh(float elapsed) {}
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virtual void OnResizeSuccess() {}
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virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
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virtual void OnKeyDown(const KeyDownEvent&) {}
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virtual void OnKeyUp(const KeyUpEvent&) {}
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virtual void OnMouseMove(const MouseMoveEvent&) {}
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virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
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virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
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virtual void OnMouseWheel(const MouseWheelEvent&) {}
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Event<> OnOpenEvent;
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Event<> OnClosingEvent;
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Event<RWindowEvent> OnFocusLostEvent;
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Event<RWindowEvent> OnFocusGainEvent;
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Event<float> OnRefreshEvent;
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Event<WindowResizeRequestEvent> OnResizeRequestEvent;
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Event<KeyDownEvent> OnKeyDownEvent;
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Event<KeyUpEvent> OnKeyUpEvent;
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Event<MouseMoveEvent> OnMouseMoveEvent;
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Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
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Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
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Event<MouseWheelEvent> OnMouseWheelEvent;
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Vector2 GetMouseCoordinates() const { return Impl->GetMouseCoordinates(); };
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bool GetFlag(RWindowFlags flag) const { return Impl->GetFlag(flag); };
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//bool IsAlive() const { return Impl->
|
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//IsAlive(); };
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void SetSizeWithoutEvent(const Vector2& size) { Impl->SetSizeWithoutEvent(size); };
|
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void LogEvent(const RWindowEvent& e) { Impl->LogEvent(e); };
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RWindowEvent GetLastEvent() const { return Impl->GetLastEvent(); }
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void SetLastKnownWindowSize(const Vector2& size) { Impl->SetLastKnownWindowSize(size); };
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void SetRenderer(RenderingAPI api) { Impl->SetRenderer(api); };
|
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bool IsKeyDown(Key key) const { return Impl->IsKeyDown(key); };
|
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bool IsMouseButtonDown(const MouseButton &button) const { return Impl->IsMouseButtonDown(button); };
|
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void ManagedRefresh() { Impl->ManagedRefresh(); };
|
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float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) { return Impl->ComputeElapsedFrameTimeSeconds(start, end); };
|
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std::chrono::steady_clock::time_point GetTimestamp() { return Impl->GetTimestamp(); };
|
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void UpdateFrameTiming(float frame_time) { Impl->UpdateFrameTiming(frame_time); };
|
||||
//bool IsResizable() const { return Impl->
|
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//IsResizable(); };
|
||||
//bool IsFullscreen() const { return Impl->
|
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//IsFullscreen(); };
|
||||
//bool IsFocused() const { return Impl->
|
||||
//IsFocused(); };
|
||||
//bool IsVsyncEnabled() const { return Impl->
|
||||
//IsVsyncEnabled(); };
|
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void ForceClose() { Impl->ForceClose(); };
|
||||
void ForceCloseAndTerminateProgram() { Impl->ForceCloseAndTerminateProgram(); };
|
||||
int GetMouseWheelPersistent() const { return Impl->GetMouseWheelPersistent();}
|
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[[nodiscard]] bool IsOpen() const { return Impl->IsOpen();}
|
||||
[[nodiscard]] bool IsClosing() const { return Impl->IsClosing();}
|
||||
|
||||
};
|
167
include/ReWindow/RWindowImpl.hpp
Normal file
167
include/ReWindow/RWindowImpl.hpp
Normal file
@@ -0,0 +1,167 @@
|
||||
#pragma once
|
||||
|
||||
namespace ReWindow { class RWindowImpl; }
|
||||
|
||||
class ReWindow::RWindowImpl {
|
||||
protected: // Should maybe make private
|
||||
int width = 1280;
|
||||
int height = 720;
|
||||
|
||||
bool open = false; // Is the underlying OS-Window-Handle actually open.
|
||||
bool resizable = true;
|
||||
bool fullscreen_mode = false;
|
||||
bool focused = true;
|
||||
bool vsync = false;
|
||||
bool cursor_visible = true;
|
||||
bool closing = false;
|
||||
|
||||
float delta_time = 0.f;
|
||||
float refresh_rate = 0.f;
|
||||
unsigned int refresh_count = 0;
|
||||
|
||||
std::string title = "Redacted Window";
|
||||
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
|
||||
// TODO: Implement ringbuffer / circular vector class of some sort.
|
||||
float refresh_rate_prev_1 = 0.f;
|
||||
float refresh_rate_prev_2 = 0.f;
|
||||
float refresh_rate_prev_3 = 0.f;
|
||||
float refresh_rate_prev_4 = 0.f;
|
||||
float refresh_rate_prev_5 = 0.f;
|
||||
|
||||
float avg_refresh_rate = 0.0f;
|
||||
|
||||
// Figure out what to do with this shit later
|
||||
bool flags[5];
|
||||
KeyboardState currentKeyboard; // current frame keyboard state.
|
||||
KeyboardState previousKeyboard; // previous frame keyboard state.
|
||||
MouseState currentMouse; // purrent frame mouse state.
|
||||
MouseState previousMouse; // previous frame mouse state
|
||||
RenderingAPI renderer = RenderingAPI::OPENGL;
|
||||
//
|
||||
public:
|
||||
explicit RWindowImpl(const RWindowParams& params)
|
||||
: RWindowImpl(params.title, params.width, params.height, RenderingAPI::OPENGL, params.fullscreen, p)
|
||||
explicit RWindowImpl(const std::string& wTitle,
|
||||
int wWidth = 640, int wHeight = 480,
|
||||
RenderingAPI wRenderer = RenderingAPI::OPENGL,
|
||||
bool wFullscreen = false,
|
||||
bool wResizable = true,
|
||||
bool wVsync = false);
|
||||
~RWindowImpl();
|
||||
public:
|
||||
virtual void Open();
|
||||
virtual void Close();
|
||||
virtual void PollEvents();
|
||||
virtual void Refresh();
|
||||
public:
|
||||
bool IsFocused() const;
|
||||
bool IsFullscreen() const;
|
||||
bool IsResizable() const;
|
||||
bool IsVsyncEnabled() const;
|
||||
bool IsAlive() const;
|
||||
public:
|
||||
void SetFullscreen(bool fs);
|
||||
void SetResizable(bool fs);
|
||||
void SetVsyncEnabled(bool vsync);
|
||||
void SetSize(int width, int height);
|
||||
void SetSize(const Vector2& size);
|
||||
// Added here for now
|
||||
void SetPos(int x, int y);
|
||||
void SetPos(const Vector2& pos);
|
||||
//
|
||||
virtual void SetTitle(const std::string& title);
|
||||
public:
|
||||
std::string GetTitle() const;
|
||||
Vector2 GetPos() const;
|
||||
Vector2 GetSize() const;
|
||||
int GetWidth() const;
|
||||
int GetHeight() const;
|
||||
float GetDeltaTime() const;
|
||||
float GetRefreshRate() const;
|
||||
float GetRefreshCounter() const;
|
||||
public:
|
||||
// Figure out what to do with these later
|
||||
void Raise() const;
|
||||
void Lower() const;
|
||||
void DestroyOSWindowHandle();
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
Vector2 GetAccurateMouseCoordinates() const;
|
||||
void GLSwapBuffers();
|
||||
void Fullscreen();
|
||||
void RestoreFromFullscreen();
|
||||
// I know this doesn't modify the class, but it indirectly modifies the window
|
||||
// Making it const just seems deceptive.
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
Vector2 GetPositionOfRenderableArea() const;
|
||||
std::string getGraphicsDriverVendor();
|
||||
void SetFlag(RWindowFlags flag, bool state);
|
||||
// Make protected
|
||||
void processKeyRelease (Key key);
|
||||
void processKeyPress (Key key);
|
||||
void processOnClose();
|
||||
void processOnOpen();
|
||||
void processMousePress(const MouseButton& btn);
|
||||
void processMouseRelease(const MouseButton& btn);
|
||||
void processFocusIn();
|
||||
void processFocusOut();
|
||||
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
|
||||
void processMouseWheel(int scrolls);
|
||||
//
|
||||
virtual void OnOpen() {}
|
||||
virtual void OnClosing() {}
|
||||
virtual void OnFocusLost(const RWindowEvent& e) {}
|
||||
virtual void OnFocusGain(const RWindowEvent& e) {}
|
||||
virtual void OnRefresh(float elapsed) {}
|
||||
virtual void OnResizeSuccess() {}
|
||||
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
|
||||
virtual void OnKeyDown(const KeyDownEvent&) {}
|
||||
virtual void OnKeyUp(const KeyUpEvent&) {}
|
||||
virtual void OnMouseMove(const MouseMoveEvent&) {}
|
||||
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
|
||||
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
|
||||
virtual void OnMouseWheel(const MouseWheelEvent&) {}
|
||||
Event<> OnOpenEvent;
|
||||
Event<> OnClosingEvent;
|
||||
Event<RWindowEvent> OnFocusLostEvent;
|
||||
Event<RWindowEvent> OnFocusGainEvent;
|
||||
Event<float> OnRefreshEvent;
|
||||
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
|
||||
Event<KeyDownEvent> OnKeyDownEvent;
|
||||
Event<KeyUpEvent> OnKeyUpEvent;
|
||||
Event<MouseMoveEvent> OnMouseMoveEvent;
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
|
||||
Vector2 GetMouseCoordinates() const;
|
||||
bool GetFlag(RWindowFlags flag) const;
|
||||
//bool IsAlive() const;
|
||||
void SetSizeWithoutEvent(const Vector2& size);
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
std::queue<RWindowEvent> eventQueue;
|
||||
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e);};
|
||||
RWindowEvent GetLastEvent() const {
|
||||
return eventLog.back();
|
||||
};
|
||||
void SetLastKnownWindowSize(const Vector2& size);
|
||||
void SetRenderer(RenderingAPI api);
|
||||
bool IsKeyDown(Key key) const;
|
||||
bool IsMouseButtonDown(const MouseButton &button) const;
|
||||
void ManagedRefresh();
|
||||
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
|
||||
std::chrono::steady_clock::time_point GetTimestamp();
|
||||
void UpdateFrameTiming(float frame_time);
|
||||
/*
|
||||
bool IsResizable() const;
|
||||
bool IsFullscreen() const;
|
||||
bool IsFocused() const;
|
||||
bool IsVsyncEnabled() const;
|
||||
*/
|
||||
void ForceClose();
|
||||
void ForceCloseAndTerminateProgram();
|
||||
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
|
||||
[[nodiscard]] bool IsOpen() const { return open;}
|
||||
[[nodiscard]] bool IsClosing() const { return closing;}
|
||||
};
|
15
include/ReWindow/RWindowParams.hpp
Normal file
15
include/ReWindow/RWindowParams.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ReWindow {
|
||||
struct RWindowParams
|
||||
{
|
||||
std::string title;
|
||||
int width;
|
||||
int height;
|
||||
bool fullscreen;
|
||||
bool resizable;
|
||||
bool vsync;
|
||||
};
|
||||
}
|
5
include/ReWindow/Win32Impl.hpp
Normal file
5
include/ReWindow/Win32Impl.hpp
Normal file
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
class ReWindow::Win32Impl : ReWindow::RWindowImpl {
|
||||
public:
|
||||
};
|
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <rewindow/types/key.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include "Key.hpp"
|
||||
#include "MouseButton.hpp"
|
||||
|
||||
namespace ReWindow {
|
||||
|
37
include/ReWindow/XLibImpl.hpp
Normal file
37
include/ReWindow/XLibImpl.hpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <ReWindow/RWindowImpl.hpp>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <GL/glx.h>
|
||||
#include "J3ML/LinearAlgebra.hpp"
|
||||
|
||||
|
||||
namespace ReWindow { class XLibImpl; };
|
||||
|
||||
class ReWindow::XLibImpl : ReWindow::RWindowImpl {
|
||||
Window window;
|
||||
XEvent xev;
|
||||
Display* display = XOpenDisplay(nullptr);
|
||||
int defaultScreen = DefaultScreen(display);
|
||||
XVisualInfo* visual;
|
||||
XSetWindowAttributes xSetWindowAttributes;
|
||||
XWindowAttributes windowAttributes;
|
||||
Atom wmDeleteWindow;
|
||||
// Make it start as floating because fuck tiling WMs
|
||||
Atom windowTypeAtom;
|
||||
Atom windowTypeUtilityAtom;
|
||||
XSizeHints hints;
|
||||
GLXContext glContext;
|
||||
Cursor invisible_cursor = 0;
|
||||
Vector2 render_area_position = {0, 0};
|
||||
Vector2 position = {0, 0};
|
||||
bool should_poll_x_for_mouse_pos = true;
|
||||
public:
|
||||
void Open() override;
|
||||
void Close() override;
|
||||
void PollEvents() override;
|
||||
void SetTitle(const std::string &title) override;
|
||||
void Refresh() override;
|
||||
};
|
||||
|
@@ -1,26 +0,0 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file keyboard.h
|
||||
/// @desc A class that models the functionality of a mouse / pointer device.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
|
||||
class Pointer : public InputDevice {};
|
||||
|
||||
|
||||
class Mouse : public Pointer
|
||||
{
|
||||
|
||||
};
|
||||
}
|
@@ -1,462 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <rewindow/types/key.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
#include <format>
|
||||
#include <queue>
|
||||
|
||||
#include <experimental/propagate_const>
|
||||
|
||||
// Figure out what to do with this shit
|
||||
enum class RWindowFlags: uint8_t {
|
||||
IN_FOCUS,
|
||||
FULLSCREEN,
|
||||
RESIZABLE,
|
||||
VSYNC,
|
||||
QUIT,
|
||||
MAX_FLAG
|
||||
};
|
||||
|
||||
// Just throwing this in the header for now
|
||||
std::string RWindowFlagToStr(RWindowFlags flag); /*{
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
|
||||
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
|
||||
case RWindowFlags::VSYNC: return "VSYNC";
|
||||
case RWindowFlags::QUIT: return "QUIT";
|
||||
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
|
||||
default:
|
||||
return "unimplemented flag";
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
namespace ReWindow {
|
||||
|
||||
|
||||
class KeyboardState {
|
||||
public:
|
||||
std::map<Key, bool> PressedKeys;
|
||||
};
|
||||
|
||||
class GamepadState {
|
||||
public:
|
||||
std::map<GamepadButton, bool> PressedButtons;
|
||||
};
|
||||
|
||||
class MouseState {
|
||||
public:
|
||||
struct
|
||||
{
|
||||
bool LMB = false;
|
||||
bool RMB = false;
|
||||
bool MMB = false;
|
||||
bool SideButton1 = false;
|
||||
bool SideButton2 = false;
|
||||
bool MWheelUp = false;
|
||||
bool MWheelDown = false;
|
||||
} Buttons;
|
||||
|
||||
|
||||
Vector2 Position;
|
||||
int Wheel = 0;
|
||||
|
||||
[[nodiscard]] bool IsDown(const MouseButton& btn) const
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
return false; // Unknown button?
|
||||
}
|
||||
|
||||
void Set(const MouseButton& btn, bool state)
|
||||
{
|
||||
if (btn == MouseButtons::Left) Buttons.LMB = state;
|
||||
if (btn == MouseButtons::Right) Buttons.RMB = state;
|
||||
if (btn == MouseButtons::Middle) Buttons.MMB = state;
|
||||
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
|
||||
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
|
||||
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
|
||||
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
|
||||
}
|
||||
|
||||
bool& operator[](const MouseButton& btn)
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
throw std::runtime_error("Attempted to handle unmapped mouse button");
|
||||
}
|
||||
};
|
||||
|
||||
enum class RenderingAPI: uint8_t {
|
||||
OPENGL = 0,
|
||||
//Vulkan is unimplemented.
|
||||
VULKAN = 1,
|
||||
};
|
||||
//
|
||||
|
||||
class RWindowImpl;
|
||||
class RWindow;
|
||||
}
|
||||
|
||||
class ReWindow::RWindowImpl {
|
||||
private:
|
||||
// Class for platform specific "global" variables, information, functionality, etc
|
||||
// It is private as it should not be accessed outside the Impl. It has also
|
||||
// purposefully been left undefined, so implementors can define it as they see fit.
|
||||
// Make sure to do proper cleanup of the class and pointer if utilized. It should
|
||||
// be handled with care.
|
||||
//
|
||||
// Example for initialization:
|
||||
// RWindowImpl::RWindowImpl(ARGS) : pPlatform( new Platform ) { XYZ }
|
||||
//
|
||||
// Example for destruction:
|
||||
// RWindowImpl::~RWindowImpl() {
|
||||
// if (pPlatform) { delete pPlatform; };
|
||||
// }
|
||||
//
|
||||
// Example for definition:
|
||||
// class RWindowImpl::Platform {
|
||||
// public:
|
||||
// Platform() = default;
|
||||
// public:
|
||||
// int a;
|
||||
// int b;
|
||||
// int c;
|
||||
// };
|
||||
//
|
||||
// - Maxine
|
||||
class Platform;
|
||||
Platform* pPlatform = nullptr;
|
||||
protected: // Should maybe make private
|
||||
int width = 1280;
|
||||
int height = 720;
|
||||
|
||||
bool open = false; // Is the underlying OS-Window-Handle actually open.
|
||||
bool resizable = true;
|
||||
bool fullscreen_mode = false;
|
||||
bool focused = true;
|
||||
bool vsync = false;
|
||||
bool cursor_visible = true;
|
||||
bool closing = false;
|
||||
|
||||
float delta_time = 0.f;
|
||||
float refresh_rate = 0.f;
|
||||
unsigned int refresh_count = 0;
|
||||
|
||||
std::string title = "Redacted Window";
|
||||
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
|
||||
// TODO: Implement ringbuffer / circular vector class of some sort.
|
||||
float refresh_rate_prev_1 = 0.f;
|
||||
float refresh_rate_prev_2 = 0.f;
|
||||
float refresh_rate_prev_3 = 0.f;
|
||||
float refresh_rate_prev_4 = 0.f;
|
||||
float refresh_rate_prev_5 = 0.f;
|
||||
|
||||
float avg_refresh_rate = 0.0f;
|
||||
|
||||
// Figure out what to do with this shit later
|
||||
bool flags[5];
|
||||
KeyboardState currentKeyboard; // current frame keyboard state.
|
||||
KeyboardState previousKeyboard; // previous frame keyboard state.
|
||||
MouseState currentMouse; // purrent frame mouse state.
|
||||
MouseState previousMouse; // previous frame mouse state
|
||||
RenderingAPI renderer = RenderingAPI::OPENGL;
|
||||
//
|
||||
public:
|
||||
explicit RWindowImpl(const std::string& wTitle,
|
||||
int wWidth = 640, int wHeight = 480,
|
||||
RenderingAPI wRenderer = RenderingAPI::OPENGL,
|
||||
bool wFullscreen = false,
|
||||
bool wResizable = true,
|
||||
bool wVsync = false);
|
||||
~RWindowImpl();
|
||||
public:
|
||||
void Open();
|
||||
void Close();
|
||||
void PollEvents();
|
||||
void Refresh();
|
||||
public:
|
||||
bool IsFocused() const;
|
||||
bool IsFullscreen() const;
|
||||
bool IsResizable() const;
|
||||
bool IsVsyncEnabled() const;
|
||||
bool IsAlive() const;
|
||||
public:
|
||||
void SetFullscreen(bool fs);
|
||||
void SetResizable(bool fs);
|
||||
void SetVsyncEnabled(bool vsync);
|
||||
void SetSize(int width, int height);
|
||||
void SetSize(const Vector2& size);
|
||||
// Added here for now
|
||||
void SetPos(int x, int y);
|
||||
void SetPos(const Vector2& pos);
|
||||
//
|
||||
void SetTitle(const std::string& title);
|
||||
public:
|
||||
std::string GetTitle() const;
|
||||
Vector2 GetPos() const;
|
||||
Vector2 GetSize() const;
|
||||
int GetWidth() const;
|
||||
int GetHeight() const;
|
||||
float GetDeltaTime() const;
|
||||
float GetRefreshRate() const;
|
||||
float GetRefreshCounter() const;
|
||||
public:
|
||||
// Figure out what to do with these later
|
||||
void Raise() const;
|
||||
void Lower() const;
|
||||
void DestroyOSWindowHandle();
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
Vector2 GetAccurateMouseCoordinates() const;
|
||||
void GLSwapBuffers();
|
||||
void Fullscreen();
|
||||
void RestoreFromFullscreen();
|
||||
// I know this doesn't modify the class, but it indirectly modifies the window
|
||||
// Making it const just seems deceptive.
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
Vector2 GetPositionOfRenderableArea() const;
|
||||
std::string getGraphicsDriverVendor();
|
||||
void SetFlag(RWindowFlags flag, bool state);
|
||||
void processKeyRelease (Key key);
|
||||
void processKeyPress (Key key);
|
||||
void processOnClose();
|
||||
void processOnOpen();
|
||||
void processMousePress(const MouseButton& btn);
|
||||
void processMouseRelease(const MouseButton& btn);
|
||||
void processFocusIn();
|
||||
void processFocusOut();
|
||||
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
|
||||
void processMouseWheel(int scrolls);
|
||||
virtual void OnOpen() {}
|
||||
virtual void OnClosing() {}
|
||||
virtual void OnFocusLost(const RWindowEvent& e) {}
|
||||
virtual void OnFocusGain(const RWindowEvent& e) {}
|
||||
virtual void OnRefresh(float elapsed) {}
|
||||
virtual void OnResizeSuccess() {}
|
||||
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
|
||||
virtual void OnKeyDown(const KeyDownEvent&) {}
|
||||
virtual void OnKeyUp(const KeyUpEvent&) {}
|
||||
virtual void OnMouseMove(const MouseMoveEvent&) {}
|
||||
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
|
||||
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
|
||||
virtual void OnMouseWheel(const MouseWheelEvent&) {}
|
||||
Event<> OnOpenEvent;
|
||||
Event<> OnClosingEvent;
|
||||
Event<RWindowEvent> OnFocusLostEvent;
|
||||
Event<RWindowEvent> OnFocusGainEvent;
|
||||
Event<float> OnRefreshEvent;
|
||||
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
|
||||
Event<KeyDownEvent> OnKeyDownEvent;
|
||||
Event<KeyUpEvent> OnKeyUpEvent;
|
||||
Event<MouseMoveEvent> OnMouseMoveEvent;
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
|
||||
Vector2 GetMouseCoordinates() const;
|
||||
bool GetFlag(RWindowFlags flag) const;
|
||||
//bool IsAlive() const;
|
||||
void SetSizeWithoutEvent(const Vector2& size);
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
std::queue<RWindowEvent> eventQueue;
|
||||
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e);};
|
||||
RWindowEvent GetLastEvent() const {
|
||||
return eventLog.back();
|
||||
};
|
||||
void SetLastKnownWindowSize(const Vector2& size);
|
||||
void SetRenderer(RenderingAPI api);
|
||||
bool IsKeyDown(Key key) const;
|
||||
bool IsMouseButtonDown(const MouseButton &button) const;
|
||||
void ManagedRefresh();
|
||||
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
|
||||
std::chrono::steady_clock::time_point GetTimestamp();
|
||||
void UpdateFrameTiming(float frame_time);
|
||||
/*
|
||||
bool IsResizable() const;
|
||||
bool IsFullscreen() const;
|
||||
bool IsFocused() const;
|
||||
bool IsVsyncEnabled() const;
|
||||
*/
|
||||
void ForceClose();
|
||||
void ForceCloseAndTerminateProgram();
|
||||
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
|
||||
[[nodiscard]] bool IsOpen() const { return open;}
|
||||
[[nodiscard]] bool IsClosing() const { return closing;}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class ReWindow::RWindow : private RWindowImpl {
|
||||
public:
|
||||
//RWindow() = default;
|
||||
//RWindow();
|
||||
explicit RWindow(const std::string& wTitle,
|
||||
int wWidth = 640, int wHeight = 480,
|
||||
RenderingAPI wRenderer = RenderingAPI::OPENGL,
|
||||
bool wFullscreen = false,
|
||||
bool wResizable = true,
|
||||
bool wVsync = false) :
|
||||
RWindowImpl(wTitle, wWidth, wHeight, wRenderer, wFullscreen, wResizable, wVsync) {};
|
||||
~RWindow() = default;
|
||||
public:
|
||||
// Platform dependant
|
||||
void Open() { RWindowImpl::Open(); };
|
||||
void Close() { RWindowImpl::Close(); };
|
||||
void PollEvents() { RWindowImpl::PollEvents(); };
|
||||
void Refresh() { RWindowImpl::Refresh(); };
|
||||
public:
|
||||
// Shared
|
||||
/// Returns whether the window currently has mouse and/or keyboard focus.
|
||||
[[nodiscard]] bool IsFocused() const { return RWindowImpl::IsFocused(); };
|
||||
/// Returns whether the window is currently in Fullscreen.
|
||||
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
|
||||
[[nodiscard]] bool IsFullscreen() const { return RWindowImpl::IsFullscreen(); } ;
|
||||
/// Returns whether the window can be resized.
|
||||
[[nodiscard]] bool IsResizable() const { return RWindowImpl::IsResizable(); } ;
|
||||
/// Returns whether V-Sync is enabled.
|
||||
[[nodiscard]] bool IsVsyncEnabled() const { return RWindowImpl::IsVsyncEnabled(); } ;
|
||||
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
|
||||
[[nodiscard]] bool IsAlive() const { return RWindowImpl::IsAlive(); } ;
|
||||
// Should have IsOpen since window could be closed then reopened
|
||||
public:
|
||||
// Platform dependant
|
||||
/// Sets whether or not to make the window fullscreen.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetFullscreen(bool fs) { RWindowImpl::SetFullscreen(fs); };
|
||||
/// Sets whether or not to make the window resizable.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetResizable(bool resizable) { RWindowImpl::SetResizable(resizable); };
|
||||
/// Sets whether or not to enable vertical synchronization.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetVsyncEnabled(bool vsync) { RWindowImpl::SetVsyncEnabled(vsync); };
|
||||
/// Requests the operating system to change the window size.
|
||||
/// @param width
|
||||
/// @param height
|
||||
void SetSize(int width, int height) { RWindowImpl::SetSize(width, height); };
|
||||
/// Requests the operating system to change the window size.
|
||||
/// @param size
|
||||
void SetSize(const Vector2& size) { RWindowImpl::SetSize(size); };
|
||||
|
||||
// Shared
|
||||
/// Sets the title of this window.
|
||||
void SetTitle(const std::string& title) { RWindowImpl::SetTitle(title); };
|
||||
public:
|
||||
// Shared
|
||||
[[nodiscard]] std::string GetTitle() const { return RWindowImpl::GetTitle(); } ;
|
||||
/// Returns the position of the window's top-left corner relative to the display
|
||||
[[nodiscard]] Vector2 GetPos() const { return RWindowImpl::GetPos(); } ;
|
||||
/// Returns the known size of the window, in {x,y} pixel measurement.
|
||||
[[nodiscard]] Vector2 GetSize() const { return RWindowImpl::GetSize(); } ;
|
||||
/// Returns the horizontal length of the renderable area in pixels.
|
||||
[[nodiscard]] int GetWidth() const { return RWindowImpl::GetWidth(); } ;
|
||||
/// Returns the vertical length of the renderable area, in pixels.
|
||||
[[nodiscard]] int GetHeight() const { return RWindowImpl::GetHeight(); } ;
|
||||
/// Returns the amount of time, in seconds, between the current and last frame.
|
||||
/// Technically, no, it returns the elapsed time of the frame, start to finish.
|
||||
[[nodiscard]] float GetDeltaTime() const { return RWindowImpl::GetDeltaTime(); } ;
|
||||
/// Returns the approximate frames-per-second using delta time.
|
||||
[[nodiscard]] float GetRefreshRate() const { return RWindowImpl::GetRefreshRate(); } ;
|
||||
/// Returns the number of frames ran since the windows' creation.
|
||||
[[nodiscard]] float GetRefreshCounter() const { return RWindowImpl::GetRefreshCounter(); } ;
|
||||
public:
|
||||
// Figure out what to do with these later
|
||||
void Raise() const { RWindowImpl::Raise(); };
|
||||
void Lower() const { RWindowImpl::Lower(); };
|
||||
void DestroyOSWindowHandle() { RWindowImpl::DestroyOSWindowHandle(); };
|
||||
void SetCursorVisible(bool cursor_enable) { RWindowImpl::SetCursorVisible(cursor_enable); };
|
||||
Vector2 GetAccurateMouseCoordinates() const { return RWindowImpl::GetAccurateMouseCoordinates(); } ;
|
||||
void GLSwapBuffers() { RWindowImpl::GLSwapBuffers(); };
|
||||
void Fullscreen() { RWindowImpl::Fullscreen(); };
|
||||
void RestoreFromFullscreen() { RWindowImpl::RestoreFromFullscreen(); };
|
||||
// I know this doesn't modify the class, but it indirectly modifies the window
|
||||
// Making it const just seems deceptive.
|
||||
void SetCursorStyle(CursorStyle style) const { return RWindowImpl::SetCursorStyle(style); } ;
|
||||
Vector2 GetPositionOfRenderableArea() const { return RWindowImpl::GetPositionOfRenderableArea(); } ;
|
||||
std::string getGraphicsDriverVendor() { return RWindowImpl::getGraphicsDriverVendor(); };
|
||||
void SetFlag(RWindowFlags flag, bool state) { RWindowImpl::SetFlag(flag, state); };
|
||||
void processKeyRelease (Key key) { RWindowImpl::processKeyRelease(key); };
|
||||
void processKeyPress (Key key) { RWindowImpl::processKeyPress(key); };
|
||||
void processOnClose() { RWindowImpl::processOnClose(); };
|
||||
void processOnOpen() { RWindowImpl::processOnOpen(); };
|
||||
void processMousePress(const MouseButton& btn) { RWindowImpl::processMousePress(btn); };
|
||||
void processMouseRelease(const MouseButton& btn) { RWindowImpl::processMouseRelease(btn); };
|
||||
void processFocusIn() { RWindowImpl::processFocusIn(); };
|
||||
void processFocusOut() { RWindowImpl::processFocusOut(); };
|
||||
void processMouseMove(Vector2 last_pos, Vector2 new_pos) { RWindowImpl::processMouseMove(last_pos, new_pos); };
|
||||
void processMouseWheel(int scrolls) { RWindowImpl::processMouseWheel(scrolls); };
|
||||
virtual void OnOpen() {}
|
||||
virtual void OnClosing() {}
|
||||
virtual void OnFocusLost(const RWindowEvent& e) {}
|
||||
virtual void OnFocusGain(const RWindowEvent& e) {}
|
||||
virtual void OnRefresh(float elapsed) {}
|
||||
virtual void OnResizeSuccess() {}
|
||||
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
|
||||
virtual void OnKeyDown(const KeyDownEvent&) {}
|
||||
virtual void OnKeyUp(const KeyUpEvent&) {}
|
||||
virtual void OnMouseMove(const MouseMoveEvent&) {}
|
||||
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
|
||||
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
|
||||
virtual void OnMouseWheel(const MouseWheelEvent&) {}
|
||||
Event<> OnOpenEvent;
|
||||
Event<> OnClosingEvent;
|
||||
Event<RWindowEvent> OnFocusLostEvent;
|
||||
Event<RWindowEvent> OnFocusGainEvent;
|
||||
Event<float> OnRefreshEvent;
|
||||
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
|
||||
Event<KeyDownEvent> OnKeyDownEvent;
|
||||
Event<KeyUpEvent> OnKeyUpEvent;
|
||||
Event<MouseMoveEvent> OnMouseMoveEvent;
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
|
||||
Vector2 GetMouseCoordinates() const { return RWindowImpl::GetMouseCoordinates(); };
|
||||
bool GetFlag(RWindowFlags flag) const { return RWindowImpl::GetFlag(flag); };
|
||||
//bool IsAlive() const { return RWindowImpl::IsAlive(); };
|
||||
void SetSizeWithoutEvent(const Vector2& size) { RWindowImpl::SetSizeWithoutEvent(size); };
|
||||
void LogEvent(const RWindowEvent& e) { RWindowImpl::LogEvent(e); };
|
||||
RWindowEvent GetLastEvent() const { return RWindowImpl::GetLastEvent(); }
|
||||
void SetLastKnownWindowSize(const Vector2& size) { RWindowImpl::SetLastKnownWindowSize(size); };
|
||||
void SetRenderer(RenderingAPI api) { RWindowImpl::SetRenderer(api); };
|
||||
bool IsKeyDown(Key key) const { return RWindowImpl::IsKeyDown(key); };
|
||||
bool IsMouseButtonDown(const MouseButton &button) const { return RWindowImpl::IsMouseButtonDown(button); };
|
||||
void ManagedRefresh() { RWindowImpl::ManagedRefresh(); };
|
||||
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) { return RWindowImpl::ComputeElapsedFrameTimeSeconds(start, end); };
|
||||
std::chrono::steady_clock::time_point GetTimestamp() { return RWindowImpl::GetTimestamp(); };
|
||||
void UpdateFrameTiming(float frame_time) { RWindowImpl::UpdateFrameTiming(frame_time); };
|
||||
//bool IsResizable() const { return RWindowImpl::IsResizable(); };
|
||||
//bool IsFullscreen() const { return RWindowImpl::IsFullscreen(); };
|
||||
//bool IsFocused() const { return RWindowImpl::IsFocused(); };
|
||||
//bool IsVsyncEnabled() const { return RWindowImpl::IsVsyncEnabled(); };
|
||||
void ForceClose() { RWindowImpl::ForceClose(); };
|
||||
void ForceCloseAndTerminateProgram() { RWindowImpl::ForceCloseAndTerminateProgram(); };
|
||||
int GetMouseWheelPersistent() const { return RWindowImpl::GetMouseWheelPersistent();}
|
||||
[[nodiscard]] bool IsOpen() const { return RWindowImpl::IsOpen();}
|
||||
[[nodiscard]] bool IsClosing() const { return RWindowImpl::IsClosing();}
|
||||
|
||||
};
|
6
main.cpp
6
main.cpp
@@ -1,7 +1,7 @@
|
||||
#include <iostream>
|
||||
#include <rewindow/types/window.h>
|
||||
#include <rewindow/types/display.h>
|
||||
#include <rewindow/logger/logger.h>
|
||||
#include <ReWindow/RWindow.hpp>
|
||||
#include <ReWindow/Display.hpp>
|
||||
#include <ReWindow/Logger.hpp>
|
||||
|
||||
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Windows :/
|
||||
#if _WIN32
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <ReWindow/GamepadButton.hpp>
|
||||
|
||||
bool ReWindow::GamepadButton::operator ==(const GamepadButton &rhs) const {
|
||||
return this->GetMnemonicButtonCode() == rhs.GetMnemonicButtonCode();
|
@@ -1,5 +1,5 @@
|
||||
#include <rewindow/types/key.h>
|
||||
//#include <rewindow/logger.h>
|
||||
#include <ReWindow/Key.hpp>
|
||||
//#include <ReWindow/logger.h>
|
||||
//std::vector<Key> Key::keyboard = {};
|
||||
|
||||
std::vector<Key> Key::GetKeyboard() { return keyboard; }
|
@@ -1,4 +1,4 @@
|
||||
#include "rewindow/logger/logger.h"
|
||||
#include <ReWindow/Logger.hpp>
|
||||
|
||||
namespace ReWindow::Logger {
|
||||
using namespace jlog;
|
@@ -1,7 +1,7 @@
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <ReWindow/MouseButton.hpp>
|
||||
#include <string>
|
||||
#include <X11/X.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
#include <ReWindow/Logger.hpp>
|
||||
|
||||
|
||||
MouseButton::MouseButton(const std::string& charcode, unsigned int index) {
|
@@ -1,56 +1,4 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
/*
|
||||
std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
|
||||
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
|
||||
case RWindowFlags::VSYNC: return "VSYNC";
|
||||
case RWindowFlags::QUIT: return "QUIT";
|
||||
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
|
||||
default:
|
||||
return "unimplemented flag";
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
||||
std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
|
||||
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
|
||||
case RWindowFlags::VSYNC: return "VSYNC";
|
||||
case RWindowFlags::QUIT: return "QUIT";
|
||||
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
|
||||
default:
|
||||
return "unimplemented flag";
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
|
||||
|
||||
/*
|
||||
RWindow::RWindow(const std::string& wTitle, int wWidth, int wHeight, RenderingAPI wRenderer, bool wFullscreen, bool wResizable, bool wVsync)
|
||||
: title(wTitle), width(wWidth), height(wHeight), renderer(wRenderer), fullscreen_mode(wFullscreen), resizable(wResizable), vsync(wVsync),
|
||||
flags{false,wFullscreen,wResizable,wVsync} {
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//RWindow::~RWindow() {
|
||||
/*
|
||||
if (open)
|
||||
DestroyOSWindowHandle();
|
||||
*/
|
||||
//RWindowImpl::~RWindowImpl();
|
||||
//}
|
||||
|
||||
|
||||
#include <ReWindow/RWindowImpl.hpp>
|
||||
|
||||
Vector2 RWindowImpl::GetMouseCoordinates() const {
|
||||
return currentMouse.Position;
|
||||
@@ -293,6 +241,11 @@ bool RWindowImpl::IsFocused() const {
|
||||
processOnClose();
|
||||
}
|
||||
|
||||
void RWindowImpl::Open() {
|
||||
open = true;
|
||||
processOnOpen();
|
||||
}
|
||||
|
||||
void RWindowImpl::ForceClose() {
|
||||
Close();
|
||||
DestroyOSWindowHandle();
|
||||
@@ -303,5 +256,24 @@ bool RWindowImpl::IsFocused() const {
|
||||
exit(0);
|
||||
}
|
||||
|
||||
void RWindowImpl::PollEvents()
|
||||
{
|
||||
previousKeyboard = currentKeyboard;
|
||||
previousMouse.Buttons = currentMouse.Buttons;
|
||||
}
|
||||
|
||||
void RWindowImpl::Refresh()
|
||||
{
|
||||
PollEvents();
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
currentMouse.Position = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (currentMouse.Position != previousMouse.Position) {
|
||||
processMouseMove(previousMouse.Position, currentMouse.Position);
|
||||
previousMouse.Position = currentMouse.Position;
|
||||
}
|
||||
}
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include <Windows.h>
|
||||
#include <gl/GL.h>
|
||||
#include <rewindow/types/window.h>
|
||||
#include <ReWindow/RWindow.hpp>
|
||||
|
||||
using namespace ReWindow;
|
||||
|
7
src/ReWindow/WindowEvents.cpp
Normal file
7
src/ReWindow/WindowEvents.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include <ReWindow/WindowEvents.hpp>
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
}
|
@@ -4,10 +4,10 @@
|
||||
#include <GL/glx.h>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <rewindow/types/window.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <ReWindow/RWindow.hpp>
|
||||
#include <ReWindow/Cursors.hpp>
|
||||
#include <J3ML/J3ML.hpp>
|
||||
#include <rewindow/logger/logger.h>
|
||||
#include <ReWindow/Logger.hpp>
|
||||
|
||||
|
||||
|
||||
@@ -79,6 +79,60 @@ RWindowImpl::~RWindowImpl() {
|
||||
DestroyOSWindowHandle();
|
||||
}
|
||||
|
||||
void XLibImpl::SetTitle(const std::string &title) {
|
||||
RWindowImpl::SetTitle(title);
|
||||
XStoreName(pPlatform->display, pPlatform->window, title.c_str());
|
||||
}
|
||||
|
||||
void XLibImpl::Open() {
|
||||
|
||||
pPlatform->xSetWindowAttributes.border_pixel = BlackPixel(pPlatform->display, pPlatform->defaultScreen);
|
||||
pPlatform->xSetWindowAttributes.background_pixel = BlackPixel(pPlatform->display, pPlatform->defaultScreen);
|
||||
pPlatform->xSetWindowAttributes.override_redirect = True;
|
||||
pPlatform->xSetWindowAttributes.event_mask = ExposureMask;
|
||||
//SetVsyncEnabled(vsync);
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
pPlatform->visual = glXChooseVisual(pPlatform->display, pPlatform->defaultScreen, glAttributes);
|
||||
pPlatform->glContext = glXCreateContext(pPlatform->display, pPlatform->visual, nullptr, GL_TRUE);
|
||||
}
|
||||
|
||||
pPlatform->xSetWindowAttributes.colormap = XCreateColormap(pPlatform->display, RootWindow(pPlatform->display, pPlatform->defaultScreen), pPlatform->visual->visual, AllocNone);
|
||||
|
||||
pPlatform->window = XCreateWindow(pPlatform->display, RootWindow(pPlatform->display, pPlatform->defaultScreen), 0, 0, width, height, 0, pPlatform->visual->depth,
|
||||
InputOutput, pPlatform->visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
|
||||
&pPlatform->xSetWindowAttributes);
|
||||
// Set window to floating because fucking tiling WMs
|
||||
pPlatform->windowTypeAtom = XInternAtom(pPlatform->display, "_NET_WM_WINDOW_TYPE", False);
|
||||
pPlatform->windowTypeUtilityAtom = XInternAtom(pPlatform->display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
|
||||
XChangeProperty(pPlatform->display, pPlatform->window, pPlatform->windowTypeAtom, XA_ATOM, 32, PropModeReplace,
|
||||
(unsigned char *)&pPlatform->windowTypeUtilityAtom, 1);
|
||||
//
|
||||
XSelectInput(pPlatform->display, pPlatform->window,
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap );
|
||||
XMapWindow(pPlatform->display, pPlatform->window);
|
||||
XStoreName(pPlatform->display, pPlatform->window, title.c_str());
|
||||
pPlatform->wmDeleteWindow = XInternAtom(pPlatform->display, "WM_DELETE_WINDOW", False);
|
||||
XSetWMProtocols(pPlatform->display, pPlatform->window, &pPlatform->wmDeleteWindow, 1);
|
||||
|
||||
if (renderer == RenderingAPI::OPENGL)
|
||||
glXMakeCurrent(pPlatform->display, pPlatform->window, pPlatform->glContext);
|
||||
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
XGetWindowAttributes(pPlatform->display, pPlatform->window, &pPlatform->windowAttributes);
|
||||
pPlatform->render_area_position = { (float) pPlatform->windowAttributes.x, (float) pPlatform->windowAttributes.y };
|
||||
RWindowImpl::Open();
|
||||
}
|
||||
|
||||
|
||||
void XLibImpl::Close()
|
||||
{
|
||||
RWindowImpl::Close();
|
||||
}
|
||||
|
||||
//using namespace ReWindow;
|
||||
|
||||
void RWindowImpl::Raise() const {
|
||||
@@ -158,7 +212,7 @@ void RWindowImpl::SetFlag(RWindowFlags flag, bool state) {
|
||||
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
|
||||
}
|
||||
|
||||
void RWindowImpl::PollEvents() {
|
||||
void XLibImpl::PollEvents() {
|
||||
while(XPending(pPlatform->display)) {
|
||||
XNextEvent(pPlatform->display, &pPlatform->xev);
|
||||
|
||||
@@ -277,28 +331,17 @@ void RWindowImpl::PollEvents() {
|
||||
}
|
||||
|
||||
}
|
||||
previousKeyboard = currentKeyboard;
|
||||
previousMouse.Buttons = currentMouse.Buttons;
|
||||
RWindowImpl::PollEvents();
|
||||
}
|
||||
|
||||
|
||||
void RWindowImpl::Refresh() {
|
||||
void XLibImpl::Refresh() {
|
||||
// Essentially allows more than one window to be drawable
|
||||
// https://www.khronos.org/opengl/wiki/Programming_OpenGL_in_Linux:_GLX_and_Xlib
|
||||
// https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glXMakeCurrent.xml
|
||||
glXMakeCurrent(pPlatform->display, pPlatform->window, pPlatform->glContext);
|
||||
|
||||
PollEvents();
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
currentMouse.Position = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (currentMouse.Position != previousMouse.Position) {
|
||||
processMouseMove(previousMouse.Position, currentMouse.Position);
|
||||
previousMouse.Position = currentMouse.Position;
|
||||
}
|
||||
RWindowImpl::Refresh();
|
||||
}
|
||||
|
||||
|
||||
@@ -416,54 +459,11 @@ void RWindowImpl::SetCursorStyle(CursorStyle style) const {
|
||||
XDefineCursor(pPlatform->display, pPlatform->window, c);
|
||||
}
|
||||
|
||||
void RWindowImpl::Open() {
|
||||
pPlatform->xSetWindowAttributes.border_pixel = BlackPixel(pPlatform->display, pPlatform->defaultScreen);
|
||||
pPlatform->xSetWindowAttributes.background_pixel = BlackPixel(pPlatform->display, pPlatform->defaultScreen);
|
||||
pPlatform->xSetWindowAttributes.override_redirect = True;
|
||||
pPlatform->xSetWindowAttributes.event_mask = ExposureMask;
|
||||
//SetVsyncEnabled(vsync);
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
pPlatform->visual = glXChooseVisual(pPlatform->display, pPlatform->defaultScreen, glAttributes);
|
||||
pPlatform->glContext = glXCreateContext(pPlatform->display, pPlatform->visual, nullptr, GL_TRUE);
|
||||
}
|
||||
|
||||
pPlatform->xSetWindowAttributes.colormap = XCreateColormap(pPlatform->display, RootWindow(pPlatform->display, pPlatform->defaultScreen), pPlatform->visual->visual, AllocNone);
|
||||
|
||||
pPlatform->window = XCreateWindow(pPlatform->display, RootWindow(pPlatform->display, pPlatform->defaultScreen), 0, 0, width, height, 0, pPlatform->visual->depth,
|
||||
InputOutput, pPlatform->visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
|
||||
&pPlatform->xSetWindowAttributes);
|
||||
// Set window to floating because fucking tiling WMs
|
||||
pPlatform->windowTypeAtom = XInternAtom(pPlatform->display, "_NET_WM_WINDOW_TYPE", False);
|
||||
pPlatform->windowTypeUtilityAtom = XInternAtom(pPlatform->display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
|
||||
XChangeProperty(pPlatform->display, pPlatform->window, pPlatform->windowTypeAtom, XA_ATOM, 32, PropModeReplace,
|
||||
(unsigned char *)&pPlatform->windowTypeUtilityAtom, 1);
|
||||
//
|
||||
XSelectInput(pPlatform->display, pPlatform->window,
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap );
|
||||
XMapWindow(pPlatform->display, pPlatform->window);
|
||||
XStoreName(pPlatform->display, pPlatform->window, title.c_str());
|
||||
pPlatform->wmDeleteWindow = XInternAtom(pPlatform->display, "WM_DELETE_WINDOW", False);
|
||||
XSetWMProtocols(pPlatform->display, pPlatform->window, &pPlatform->wmDeleteWindow, 1);
|
||||
|
||||
if (renderer == RenderingAPI::OPENGL)
|
||||
glXMakeCurrent(pPlatform->display, pPlatform->window, pPlatform->glContext);
|
||||
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
XGetWindowAttributes(pPlatform->display, pPlatform->window, &pPlatform->windowAttributes);
|
||||
pPlatform->render_area_position = { (float) pPlatform->windowAttributes.x, (float) pPlatform->windowAttributes.y };
|
||||
|
||||
open = true;
|
||||
|
||||
processOnOpen();
|
||||
}
|
||||
|
||||
void RWindowImpl::SetTitle(const std::string &title) {
|
||||
this->title = title;
|
||||
XStoreName(pPlatform->display, pPlatform->window, title.c_str());
|
||||
|
||||
}
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include <rewindow/types/display.h>
|
||||
#include <ReWindow/Display.hpp>
|
||||
#include <X11/X.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include <rewindow/types/display.h>
|
||||
#include <ReWindow/Display.hpp>
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
|
@@ -1,7 +0,0 @@
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
}
|
Reference in New Issue
Block a user