forked from rich/ReWalker
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57
main.cpp
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57
main.cpp
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// ReWalker
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// A random walker that moves around the screen
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// Written using Redacted ReWindow https://git.redacted.cc/Redacted/ReWindow
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// Written by Rich
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// With help from (and thanks to) from Maxine, Josh and Bill
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#include <rewindow/types/window.h>
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#include <rewindow/logger/logger.h>
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#include <GL/gl.h>
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// define window size and dot size (dot size should be odd)
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#define WIDTH 800
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#define HEIGHT 600
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#define DOT_SIZE 5
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struct Walker {
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float x, y;
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Walker() : x(WIDTH / 2.0f), y(HEIGHT / 2.0f) {}
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void step() {
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float angle = static_cast<float>(rand()) / RAND_MAX * 360.0f;
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angle = angle * M_PI / 180.0f;
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float dx = std::cos(angle);
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float dy = std::sin(angle);
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x = std::clamp(x + dx, 0.0f, static_cast<float>(WIDTH - 1));
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y = std::clamp(y + dy, 0.0f, static_cast<float>(HEIGHT - 1));
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}
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};
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class RandomWalkerWindow : public ReWindow::RWindow {
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public:
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RandomWalkerWindow(const std::string& title, int width, int height)
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: ReWindow::RWindow(title, width, height) {}
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void OnRefresh(float elapsed) override {
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Clear with white
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glClear(GL_COLOR_BUFFER_BIT);
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GLSwapBuffers();
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}
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};
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int main() {
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std::unique_ptr<RandomWalkerWindow> window =
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std::make_unique<RandomWalkerWindow>("Random Walker with ReWindow", WIDTH, HEIGHT);
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window->SetRenderer(RenderingAPI::OPENGL);
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window->Open();
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while (!window->IsClosing()) {
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window->ManagedRefresh();
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}
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return 0;
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}
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