Boilerplate
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@@ -31,7 +31,17 @@ private:
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/// A PulseAudio implementation of the SoundSubsystem.
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class PulseAudioSubsystem : public SoundSubsystem
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{
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public:
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protected:
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private:
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};
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/// A Windows Sound API implementation of the SoundSubsystem.
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class WASAPISubsystem : public SoundSubsystem
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{
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public:
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protected:
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private:
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};
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/// The pa_system structure holds all the PulseAudio structures together
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@@ -366,7 +376,7 @@ int pa_system_write(pa_system* p, const void* data, size_t length, int *rerror)
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return 0;
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}
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int pa_simple_read(pa_system* p, void* data, size_t length, int *rerror)
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int pa_system_read(pa_system* p, void* data, size_t length, int *rerror)
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{
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pa_threaded_mainloop_lock(p->mainloop);
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