Cleanup
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27
include/ReTexture/Texture.h
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27
include/ReTexture/Texture.h
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@@ -0,0 +1,27 @@
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#pragma once
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#include <vector>
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#include <string>
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#include <ReTexture/flags.h>
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namespace ReTexture {
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class Texture {
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private:
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unsigned int width = 0;
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unsigned int height = 0;
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TextureFormat format;
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TextureFlag flags;
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void load(const std::string& file);
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void loadBMP(const std::string& file);
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void loadPNG(const std::string& file);
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void invertY();
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public:
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std::vector<unsigned char> pixelData;
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explicit Texture(const std::string& file);
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Texture(const std::string& file, const TextureFlag& flags);
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[[nodiscard]] unsigned int getWidth() const;
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[[nodiscard]] unsigned int getHeight() const;
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TextureFormat getTextureFormat();
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TextureFlag getFlags();
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};
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}
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@@ -1,11 +1,17 @@
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#pragma once
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enum class RTextureFlag : unsigned int {
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INVERT_Y = 0,
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INVERT_X = 1,
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};
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namespace ReTexture {
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enum TextureFlag {
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INVERT_Y = 0,
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INVERT_X = 1,
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};
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enum class RTextureFormat : bool {
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RGB = false,
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RGBA = true
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};
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inline TextureFlag operator|(TextureFlag a, TextureFlag b) {
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return static_cast<TextureFlag>(static_cast<int>(a) | static_cast<int>(b));
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}
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enum class TextureFormat : bool {
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RGB = false,
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RGBA = true
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};
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}
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@@ -1,20 +0,0 @@
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#pragma once
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#include <vector>
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#include <string>
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#include <ReTexture/flags.h>
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class RTexture {
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private:
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void load(const std::string& file);
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void loadBMP(const std::string& file);
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void loadPNG(const std::string& file);
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void invertY();
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public:
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unsigned int width;
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unsigned int height;
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RTextureFormat format;
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std::vector<unsigned char> pixelData;
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RTexture(const std::string& file, const std::vector<RTextureFlag>& args);
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explicit RTexture(const std::string& file);
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};
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23
main.cpp
23
main.cpp
@@ -1,26 +1,27 @@
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#include <ReTexture/rTexture.h>
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#include <ReTexture/Texture.h>
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#include <iostream>
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using namespace ReTexture;
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int main() {
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auto* bmp = new RTexture("testImages/1.bmp", {RTextureFlag::INVERT_Y});
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std::cout << "Bitmap Width: " << bmp->width << std::endl;
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std::cout << "Bitmap Height: " << bmp->height << std::endl;
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auto* bmp = new Texture("testImages/1.bmp", {TextureFlag::INVERT_Y});
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std::cout << "Bitmap Width: " << bmp->getWidth() << std::endl;
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std::cout << "Bitmap Height: " << bmp->getHeight() << std::endl;
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if (bmp->format == RTextureFormat::RGB)
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if (bmp->getTextureFormat() == TextureFormat::RGB)
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std::cout << "Bitmap Format: RGB" << std::endl;
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if (bmp->format == RTextureFormat::RGBA)
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if (bmp->getTextureFormat() == TextureFormat::RGBA)
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std::cout << "Bitmap Format: RGBA" << std::endl;
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delete bmp;
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auto* png = new RTexture("testImages/1.png", {RTextureFlag::INVERT_Y});
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std::cout << "PNG width: " << png->width << std::endl;
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std::cout << "PNG height: " << png->height << std::endl;
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auto* png = new Texture("testImages/1.png", TextureFlag::INVERT_Y);
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std::cout << "PNG width: " << png->getWidth() << std::endl;
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std::cout << "PNG height: " << png->getHeight() << std::endl;
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if (png->format == RTextureFormat::RGB)
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if (png->getTextureFormat() == TextureFormat::RGB)
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std::cout << "PNG Format: RGB" << std::endl;
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if (png->format == RTextureFormat::RGBA)
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if (png->getTextureFormat() == TextureFormat::RGBA)
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std::cout << "PNG Format: RGBA" << std::endl;
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delete png;
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}
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120
src/Texture.cpp
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120
src/Texture.cpp
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#include <fstream>
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#include <algorithm>
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#include <ReTexture/Texture.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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namespace ReTexture {
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Texture::Texture(const std::string &file, const TextureFlag& flags) {
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load(file);
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if (flags & TextureFlag::INVERT_Y)
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invertY();
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this->flags = flags;
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}
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Texture::Texture(const std::string &file) {
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*this = Texture(file, {});
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}
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void Texture::load(const std::string &file) {
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std::ifstream ifStream(file, std::ios::in | std::ios::binary);
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unsigned char bmpFileHeader[14];
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ifStream.read(reinterpret_cast<char *>(bmpFileHeader), 14);
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if (bmpFileHeader[0] == 'B' && bmpFileHeader[1] == 'M') {
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ifStream.close();
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loadBMP(file);
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return;
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}
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//TODO determine if it's a PNG using the file header instead.
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if (file.ends_with(".png"))
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loadPNG(file);
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}
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void Texture::loadBMP(const std::string &file) {
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std::ifstream bmpFile(file, std::ios::in | std::ios::binary);
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if (!bmpFile.is_open())
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return;
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unsigned char bmpFileHeader[14];
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unsigned char bmpInfoHeader[40];
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bmpFile.read(reinterpret_cast<char *>(bmpFileHeader), 14);
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bmpFile.read(reinterpret_cast<char *>(bmpInfoHeader), 40);
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width = bmpInfoHeader[4] + (bmpInfoHeader[5] << 8) + (bmpInfoHeader[6] << 16) + (bmpInfoHeader[7] << 24);
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height = bmpInfoHeader[8] + (bmpInfoHeader[9] << 8) + (bmpInfoHeader[10] << 16) + (bmpInfoHeader[11] << 24);
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int rowPadded = (width * 3 + 3) & (~3);
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pixelData.resize(width * height * 3);
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std::vector<unsigned char> rowData(rowPadded);
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for (int y = height - 1; y >= 0; --y) {
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bmpFile.read(reinterpret_cast<char *>(rowData.data()), rowPadded);
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for (int x = 0; x < width; ++x) {
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pixelData[(y * width + x) * 3 + 2] = rowData[x * 3 + 0];
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pixelData[(y * width + x) * 3 + 1] = rowData[x * 3 + 1];
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pixelData[(y * width + x) * 3 + 0] = rowData[x * 3 + 2];
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}
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}
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bmpFile.close();
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format = TextureFormat::RGB;
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}
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void Texture::loadPNG(const std::string &file) {
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int channels, w, h;
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unsigned char* imageData = stbi_load(file.c_str(), &w, &h, &channels, 0);
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if (imageData == nullptr)
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return;
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width = w;
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height = h;
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if (channels == 3)
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format = TextureFormat::RGB;
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if (channels == 4)
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format = TextureFormat::RGBA;
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pixelData.assign(imageData, imageData + width * height * channels);
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stbi_image_free(imageData);
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}
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void Texture::invertY() {
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unsigned int rowSize;
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if (format == TextureFormat::RGB)
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rowSize = width * 3;
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if (format == TextureFormat::RGBA)
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rowSize = width * 4;
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std::vector<unsigned char> temp(rowSize);
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for (unsigned int y = 0; y < height / 2; ++y) {
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unsigned char *topRow = &pixelData[y * rowSize];
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unsigned char *bottomRow = &pixelData[(height - y - 1) * rowSize];
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std::copy(bottomRow, bottomRow + rowSize, temp.begin());
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std::copy(topRow, topRow + rowSize, bottomRow);
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std::copy(temp.begin(), temp.end(), topRow);
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}
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}
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unsigned int Texture::getWidth() const {
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return width;
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}
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unsigned int Texture::getHeight() const {
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return height;
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}
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TextureFormat Texture::getTextureFormat() {
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return format;
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}
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TextureFlag Texture::getFlags() {
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return flags;
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}
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}
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@@ -1,99 +0,0 @@
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#include <fstream>
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#include <algorithm>
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#include <ReTexture/rTexture.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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void RTexture::load(const std::string& file) {
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std::ifstream ifStream(file, std::ios::in | std::ios::binary);
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unsigned char bmpFileHeader[14];
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ifStream.read(reinterpret_cast<char*>(bmpFileHeader), 14);
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if (bmpFileHeader[0] == 'B' && bmpFileHeader[1] == 'M') {
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ifStream.close();
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loadBMP(file);
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return;
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}
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//TODO
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if (file.ends_with(".png"))
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loadPNG(file);
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}
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void RTexture::loadBMP(const std::string& file) {
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std::ifstream bmpFile(file, std::ios::in | std::ios::binary);
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if (!bmpFile.is_open())
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return;
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unsigned char bmpFileHeader[14];
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unsigned char bmpInfoHeader[40];
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bmpFile.read(reinterpret_cast<char*>(bmpFileHeader), 14);
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bmpFile.read(reinterpret_cast<char*>(bmpInfoHeader), 40);
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width = bmpInfoHeader[4] + (bmpInfoHeader[5] << 8) + (bmpInfoHeader[6] << 16) + (bmpInfoHeader[7] << 24);
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height = bmpInfoHeader[8] + (bmpInfoHeader[9] << 8) + (bmpInfoHeader[10] << 16) + (bmpInfoHeader[11] << 24);
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int rowPadded = (width * 3 + 3) & (~3);
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pixelData.resize(width * height * 3);
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std::vector<unsigned char> rowData(rowPadded);
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for (int y = height - 1; y >= 0; --y) {
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bmpFile.read(reinterpret_cast<char*>(rowData.data()), rowPadded);
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for (int x = 0; x < width; ++x) {
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pixelData[(y * width + x) * 3 + 2] = rowData[x * 3 + 0];
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pixelData[(y * width + x) * 3 + 1] = rowData[x * 3 + 1];
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pixelData[(y * width + x) * 3 + 0] = rowData[x * 3 + 2];
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}
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}
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bmpFile.close();
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format = RTextureFormat::RGB;
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}
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void RTexture::loadPNG(const std::string &file) {
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int channels, w, h;
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unsigned char *imageData = stbi_load(file.c_str(), &w, &h, &channels, 0);
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if (imageData == nullptr)
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return;
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width = w;
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height = h;
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if (channels == 3)
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format = RTextureFormat::RGB;
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if (channels == 4)
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format = RTextureFormat::RGBA;
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pixelData.assign(imageData, imageData + width * height * channels);
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stbi_image_free(imageData);
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}
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RTexture::RTexture(const std::string &file, const std::vector<RTextureFlag> &args) {
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load(file);
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if (std::find(args.begin(), args.end(), RTextureFlag::INVERT_Y) != args.end())
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invertY();
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}
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void RTexture::invertY() {
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unsigned int rowSize;
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if (format == RTextureFormat::RGB)
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rowSize = width * 3;
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if (format == RTextureFormat::RGBA)
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rowSize = width * 4;
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std::vector<unsigned char> temp(rowSize);
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for (unsigned int y = 0; y < height / 2; ++y) {
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unsigned char* topRow = &pixelData[y * rowSize];
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unsigned char* bottomRow = &pixelData[(height - y - 1) * rowSize];
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std::copy(bottomRow, bottomRow + rowSize, temp.begin());
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std::copy(topRow, topRow + rowSize, bottomRow);
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std::copy(temp.begin(), temp.end(), topRow);
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}
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}
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RTexture::RTexture(const std::string& file) {
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*this = RTexture(file, {});
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}
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