Files
Re3D/src/demo/RuntimeTest/main.cpp

50 lines
1.3 KiB
C++

#include <thread>
#include <Redacted3D/engine/engine.h>
#include <cube.h>
#include <ball.h>
#include <freeCam.h>
#include <demoSky.h>
//#include <JGL/JGL.h>
//#include <JGL/Colors.h>
int main()
{
engine->window = new ReWindow::RWindow("Re3D Test Application", 1152, 864, RenderingAPI::OPENGL);
engine->world = new(World);
Engine::init();
engine->window->setVsyncEnabled(false);
engine->window->setResizable(false);
engine->world->setAmbientLightColor(1.0f, 1.0f, 1.0f);
Shader test("test", engine->workingDir + "/assets/shaders/defaultVertex.glsl", engine->workingDir + "/assets/shaders/defaultFragment.glsl");
auto* camera = new(FreeCam);
camera->name = "Camera";
camera->SetPos({0.0f, -2.0f, -5.0f});
camera->SetParent(engine->world);
engine->world->setActiveCamera(camera);
auto* cube = new(Cube);
cube->name = "cube";
cube->SetPos({-5, -2, 0});
cube->SetParent(engine->world);
auto* ball = new(Ball);
ball->name = "sphere";
ball->SetPos({5, -2, 0});
ball->SetParent(engine->world);
auto* skybox = new(DemoSkybox);
skybox->setAngle(0,0,0);
skybox->SetParent(engine->world);
engine->renderLoop();
}
#ifdef WINDOWS_SMH
extern "C" {
int wmain(int argc, wchar_t* argv[]) {
return main();
}
}
#endif