Files
Re3D/CMakeLists.txt
2024-06-01 21:01:17 -04:00

105 lines
2.5 KiB
CMake

cmake_minimum_required(VERSION 3.18)
project(Re3D
VERSION 1.0
LANGUAGES CXX C
)
if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not allowed")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Enable Package Managers
include(cmake/CPM.cmake)
file(GLOB_RECURSE HEADERS "include/*")
file(GLOB_RECURSE SOURCES "src/*")
file(GLOB_RECURSE ASSETS "assets/*")
#Move all libraries to lib after building.
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
#Copy the assets to the build directory.
file(COPY "assets" DESTINATION "${PROJECT_BINARY_DIR}")
file(COPY "cfg" DESTINATION "${PROJECT_BINARY_DIR}")
#TODO: Publish release
CPMAddPackage(
NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
)
CPMAddPackage(
NAME ReWindow
URL https://git.redacted.cc/Redacted/ReWindow/archive/vA0.2.32.zip
)
CPMAddPackage(
NAME ReHardwareID
URL https://git.redacted.cc/Redacted/ReHardwareID/archive/v1.1.zip
)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/Release-7.zip
)
CPMAddPackage(
NAME JGL
URL https://git.redacted.cc/josh/JGL/archive/Prerelease-13.zip
)
CPMAddPackage(
NAME SOIL
URL https://git.redacted.cc/Redacted/SOIL/archive/v1.0.zip
)
#TODO In-house replacement for uuidv4 because it caused compilation issues on riscv64gc.
CPMAddPackage(
NAME glad
URL https://git.redacted.cc/Redacted/glad/archive/v2.1ext_mt.zip
)
CPMAddPackage(
NAME archive
URL https://git.redacted.cc/Redacted/archive/archive/v1.0.zip
)
CPMAddPackage(
NAME Collage
URL https://git.redacted.cc/Redacted/Collage/archive/v0.4.zip
)
include_directories(
${PROJECT_SOURCE_DIR}/include
${ReWindow_SOURCE_DIR}/include
${ReHardwareID_SOURCE_DIR}/include
${J3ML_SOURCE_DIR}/include
${SOIL_SOURCE_DIR}/include
${glad_SOURCE_DIR}/include
${uuid_v4_SOURCE_DIR}
${archive_SOURCE_DIR}/include
${Collage_SOURCE_DIR}/include
${Event_SOURCE_DIR}/include
${JGL_SOURCE_DIR}/include
)
add_library(Re3D SHARED ${SOURCES})
# Why god???
set_target_properties(Re3D PROPERTIES LINKER_LANGUAGE CXX)
find_package(OpenGL REQUIRED)
target_link_libraries(Re3D PUBLIC Event)
include(src/demo/RuntimeTest/CMakeLists.txt)