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Re3D/CMakeLists.txt
2024-01-03 09:26:21 -05:00

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CMake

cmake_minimum_required(VERSION 3.18)
project(Re3D
VERSION 1.0
LANGUAGES CXX
)
if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not allowed")
endif()
set(CMAKE_CXX_STANDARD 20)
if (WIN32)
set(CMAKE_CXX_FLAGS "-municode")
endif(WIN32)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Enable Package Managers
include(cmake/CPM.cmake)
file(GLOB_RECURSE HEADERS "include/*")
file(GLOB_RECURSE SOURCES "src/*")
file(GLOB_RECURSE ASSETS "assets/*")
include_directories("include")
#Move all libraries to lib after building.
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
#Copy the assets to the build directory.
file(COPY "assets" DESTINATION "${PROJECT_BINARY_DIR}")
file(COPY "cfg" DESTINATION "${PROJECT_BINARY_DIR}")
CPMAddPackage(
NAME ReWindow
URL https://git.redacted.cc/Redacted/ReWindow/archive/vA0.2.2.zip
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${PROJECT_BINARY_DIR}/external/ReWindow
)
CPMAddPackage(
NAME ReHardwareID
URL https://git.redacted.cc/Redacted/ReHardwareID/archive/v1.0.zip
)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/pre-1.zip
)
add_library(Re3D SHARED ${SOURCES})
# Why god???
set_target_properties(Re3D PROPERTIES LINKER_LANGUAGE CXX)
find_package(OpenGL REQUIRED)
add_executable(Re3D_Demo "include/demo/main.cpp")
#Link based on the relative path *so you can copy the game around*
set_target_properties(Re3D_Demo PROPERTIES LINK_FLAGS "-Wl,-rpath,./lib")
include_directories(
${PROJECT_SOURCE_DIR}/include
${ReWindow_SOURCE_DIR}/include
${ReHardwareID_SOURCE_DIR}/include
${J3ML_SOURCE_DIR}/include
)
target_link_libraries(Re3D_Demo PUBLIC Re3D ReWindowLibrary ReHardwareID J3ML ${OPENGL_LIBRARIES})