Files
Re3D/include/Redacted3D/engine/occlusion.h
2024-07-05 22:48:51 -04:00

7 lines
146 B
C++

#pragma once
#include <Redacted3D/types/entity/camera.h>
namespace Occlusion {
//TODO
bool frustumCull(Camera* camera, Entity* entity);
}