Resource Manager(s) #11

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opened 2024-03-18 14:17:01 -04:00 by josh · 0 comments
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Load and track unique assets via a string hash preferably use reference counting.

  • Consider asset Lifetimes
  • Streaming

Asset Types:

  • Meshes | ✓
  • Materials
  • Textures | ✓
  • Shader Programs | partial
  • Animation | partial
  • Audio (SFX, Music) | in-progress
  • Level Layouts
  • Collision Primitives | partial
  • Configuration Files/Scripts | partial

Pipeline Stage:

  • Load From File
  • Preprocess
  • Load From Memory
  • PostProcess
  • Live-Edit (Avaliable for only some resource types)
Load and track unique assets via a ~~string hash~~ preferably use reference counting. * Consider asset Lifetimes * Streaming Asset Types: * Meshes | ✓ * Materials * Textures | ✓ * Shader Programs | partial * Animation | partial * Audio (SFX, Music) | in-progress * Level Layouts * Collision Primitives | partial * Configuration Files/Scripts | partial Pipeline Stage: * Load From File * Preprocess * Load From Memory * PostProcess * Live-Edit (Avaliable for only some resource types)
maxine added the
Priority
Critical
label 2024-06-24 19:31:38 -04:00
Redacted was assigned by maxine 2024-06-24 19:31:42 -04:00
josh was assigned by maxine 2024-06-24 19:31:42 -04:00
maxine self-assigned this 2024-06-24 19:31:42 -04:00
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