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f5ab983176
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Cleanup
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2024-07-17 13:52:24 -04:00 |
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7f65fee891
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More accurate lighting.
Sacrificed one texture unit to make it such that point lights on things that are multi-textured look the same as on regular things.
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2024-07-16 20:09:49 -04:00 |
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4091b1281f
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merge
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2024-07-05 22:48:51 -04:00 |
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37301b1dc4
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Merge branch 'main' into testing
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2024-07-05 22:48:35 -04:00 |
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5196401dd3
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JGL Render Pass
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2024-07-05 22:32:42 -04:00 |
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d9928dde76
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Initial Windows Support
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2024-06-30 20:48:54 -04:00 |
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c82663fdc2
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Update
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2024-06-24 13:07:14 -04:00 |
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146b19c4d1
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Regular move
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2024-06-23 19:47:07 -04:00 |
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4405c9dff6
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Better Differentiate between different angle types.
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2024-06-21 16:13:46 -04:00 |
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b560d8398e
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Re-introduce tracks.
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2024-06-19 20:03:58 -04:00 |
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43b875c1f4
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Restructure
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2024-06-19 18:57:01 -04:00 |
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42032347df
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Replace SOIL ;)
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2024-06-11 13:47:17 -04:00 |
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970301a5e7
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Animated texture demo
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2024-06-05 18:07:26 -04:00 |
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7071050158
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Motion Textures.
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2024-06-03 21:13:06 -04:00 |
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Redacted
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118aece3ce
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Update CMakeLists.txt
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2024-06-01 20:54:53 -04:00 |
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1dfb42ad01
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Make geometry list store pointers
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2024-06-01 09:36:11 -04:00 |
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28ab645365
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Maybe doxy will pick them up now????
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2024-05-31 19:57:15 -04:00 |
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98631e48ea
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Support for multiple cameras.
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2024-05-31 12:04:25 -04:00 |
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8bf605ce33
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Document
|
2024-05-31 04:21:05 -04:00 |
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6e88d585b8
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Geometry & Textures no longer have names.
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2024-05-31 03:15:33 -04:00 |
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b1c51a5afa
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Fix JGL text being broken
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2024-05-29 16:13:37 -04:00 |
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5e7169906c
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Remove GLU
|
2024-05-29 13:29:08 -04:00 |
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d8ad7bc914
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Fix
|
2024-05-26 14:20:59 -04:00 |
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2552835c3c
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default
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2024-05-22 16:32:36 -04:00 |
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154743043b
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Collision stuff
|
2024-05-22 12:56:50 -04:00 |
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cb1954577f
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Update J3ML && OBB
|
2024-05-22 12:27:53 -04:00 |
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maxbyte9p
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152480e22c
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fixed spelling mistake
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2024-05-22 11:25:09 -04:00 |
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5be541c701
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Cleaning up collision code.
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2024-05-21 23:04:50 -04:00 |
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9eaddb812d
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Refactor & Cleanup
|
2024-05-20 21:34:55 -04:00 |
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7ac97ae44d
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A few TODOs
|
2024-05-20 07:51:29 -04:00 |
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Redacted
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924db0a962
|
Merge branch 'main' into dev
|
2024-05-08 21:38:12 -04:00 |
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bc8d8a781e
|
Remove assimp & bugfixes
fixed bug that'd cause an error when loading a model that has a LOT of vertices.
Made the copying of model information to Vram less convoluted
|
2024-05-07 18:45:34 -04:00 |
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Mishura
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c0baa7abad
|
Support J3ML::AABB
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2024-05-06 19:27:50 -04:00 |
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Mishura
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e7464e963b
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Change Collider data into a std::variant
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2024-05-06 19:18:48 -04:00 |
|
Mishura
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977f8f6e66
|
Consolidate collider transforms into Collider
|
2024-05-06 18:36:12 -04:00 |
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Mishura
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64151c71e6
|
Refactor collision functions into Collider
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2024-05-06 18:15:29 -04:00 |
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05392398ab
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Big cleanup.
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2024-04-28 18:44:11 -04:00 |
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803616e40a
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Reference count textures.
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2024-04-27 21:41:43 -04:00 |
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71ca8f0495
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Refactor
|
2024-04-09 15:53:24 -04:00 |
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964ee51356
|
Better error handling.
|
2024-04-07 19:22:52 -04:00 |
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093572125a
|
Refactor
|
2024-04-07 18:51:28 -04:00 |
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f9ba0cebf5
|
Refactor
|
2024-04-07 12:14:57 -04:00 |
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cc103d34df
|
Added notes
|
2024-04-04 16:16:28 -04:00 |
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maxbyte9p
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413dc50205
|
Split portions of VertexArray load into seperate functions
|
2024-04-04 16:05:42 -04:00 |
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357aeedd8c
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Multi-Texturing fix
|
2024-04-04 12:26:37 -04:00 |
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maxbyte9p
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19ef2c1f21
|
Wrote constructor
|
2024-04-04 12:23:08 -04:00 |
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6d1fe1b431
|
Multi-Textured entities.
|
2024-03-31 23:13:29 -04:00 |
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a5f3510a45
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Update J3ML
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2024-03-26 11:25:08 -04:00 |
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bba5b5242a
|
Draw normals on collision map for debug info
|
2024-03-24 11:03:50 -04:00 |
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02bfb8ff60
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Use VBO now copies texCoords & indices to vram.
|
2024-03-19 14:15:14 -04:00 |
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