Fixed a case where sometimes if the thread was created and then went out of scope too soon it would never get ran.
This commit is contained in:
2025-04-08 21:13:34 -04:00
parent 987ec27d9b
commit 84b9815925
3 changed files with 46 additions and 48 deletions

View File

@@ -14,7 +14,7 @@ namespace MultiThreading {
class MultiThreading::Thread {
private:
std::thread worker;
std::function<void()> current_task = nullptr;
std::shared_ptr<TaskBase> current_task = nullptr;
std::atomic<bool> busy = false;
std::mutex mtx;
std::condition_variable cv;
@@ -22,13 +22,13 @@ private:
private:
void Runner();
public:
[[nodiscard]] bool SetTask(std::function<void()> task);
[[nodiscard]] bool SetTask(const std::function<void()>& task);
[[nodiscard]] bool SetTask(std::shared_ptr<TaskBase> task);
[[nodiscard]] bool Busy() const { return busy; }
void Join() { if (worker.joinable()) worker.join(); };
public:
Thread() { worker = std::thread([this] { this->Runner(); }); }
explicit Thread(std::shared_ptr<TaskBase> task);
explicit Thread(std::function<void()> task);
explicit Thread(const std::function<void()>& task);
~Thread();
};

View File

@@ -5,48 +5,53 @@
#include <iostream>
using namespace MultiThreading;
void some_test_func(int32_t hello) {
for (unsigned int i = 0; i < 400; i++)
std::cout << "test" << std::endl;
int32_t some_test_func(int32_t hello) {
for (unsigned int i = 0; i < 100; i++)
std::cout << i << std::endl;
return hello;
}
/*
int main() {
// Each task you create can be run by a thread only once. It's marked as complete after.
// If you're running a lambda or std::function directly on the thread, It can be used multiple times.
int32_t a = 0;
auto some_task = Task<void>::Create([] { return some_test_func(4); });
auto some_task = Task<int32_t>::Create([] { return some_test_func(4); }, &a);
// You can start threads in place like this, but you have to wait for the amount of time
// it takes for the thread to start up which in many cases is longer than the job. Use thread pool.
Thread some_thread(some_task);
Thread some_thread;
some_thread.SetTask(some_task);
// Some work running concurrently with the worker thread.
for (unsigned int i = 0; i < 1000000000; i++) {}
//for (unsigned int i = 0; i < 10; i++) {}
// When we get to the point in our code where we need the result from the task wait until it's finished.
while (!some_task->Complete()) {}
//while (!some_task->Complete()) {}
// At this point, the thread is sleeping and a new task can be pushed on.
auto some_other_task = Task<void>::Create(std::bind(some_test_func, 5));
if (!some_thread.SetTask(some_other_task))
throw std::runtime_error("Error while pushing the task on-to the thread");
std::cout << some_thread.Busy() << std::endl;
// Because the thread exists already and is waiting for jobs, We don't get the penalty of the thread start-up time.
while (!some_other_task->Complete()) { std::cout << some_thread.Busy() << std::endl; }
std::cout << a << std::endl;
//std::cout << a << std::endl;
}
*/
/*
int main() {
ThreadPool thread_pool(1);
auto some_task_1 = Task<void>::Create(([] { return some_test_func(1); }));
auto some_task_2 = Task<void>::Create(([] { return some_test_func(1); }));
auto some_task_3 = Task<void>::Create(([] { return some_test_func(1); }));
auto some_task_4 = Task<void>::Create(([] { return some_test_func(1); }));
thread_pool.Enqueue(some_task_1);
thread_pool.Enqueue(some_task_2);
thread_pool.Enqueue(some_task_3);
thread_pool.Enqueue(some_task_4);
while (!some_task_4->Complete()) {}
std::cout << thread_pool.ThreadCount() << std::endl;
//delete thread_pool;
}
}
*/

View File

@@ -6,34 +6,28 @@
using namespace MultiThreading;
Thread::~Thread() {
{
std::lock_guard<std::mutex> lock(mtx);
stop = true;
current_task = nullptr;
}
cv.notify_all();
if (current_task)
while (!current_task->Complete()) {}
stop = true;
Join();
// Thread exits gracefully.
}
bool Thread::SetTask(std::shared_ptr<TaskBase> task) {
return Thread::SetTask([task]{ task->Run(); });
}
bool Thread::SetTask(std::function<void()> task) {
if (busy)
return false;
{
std::lock_guard<std::mutex> lock(mtx);
current_task = std::move(task);
}
cv.notify_all();
return true;
}
bool Thread::SetTask(const std::function<void()>& task) {
return SetTask(Task<void>::Create(task));
}
void Thread::Runner() {
std::unique_lock<std::mutex> lock(mtx);
while (!stop) {
@@ -42,16 +36,15 @@ void Thread::Runner() {
if (stop)
break;
auto this_task = std::move(current_task);
current_task = nullptr;
busy = true;
lock.unlock();
if (this_task)
this_task();
if (current_task)
current_task->Run();
lock.lock();
current_task = nullptr;
busy = false;
}
}
@@ -59,13 +52,13 @@ void Thread::Runner() {
Thread::Thread(std::shared_ptr<TaskBase> task) {
worker = std::thread([this] { this->Runner(); });
if (!SetTask(task))
throw std::runtime_error("Thread constructor failure.");
}
Thread::Thread(std::function<void()> task) {
worker = std::thread([this] { this->Runner(); });
if (!SetTask(std::move(task)))
throw std::runtime_error("Thread constructor failure.");
}
Thread::Thread(const std::function<void()>& task) {
worker = std::thread([this] { this->Runner(); });
if (!SetTask(task))
throw std::runtime_error("Thread constructor failure.");
}