Threaded ticks
TODO make movable objects use velocity so rendering still looks smooth when things move
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@@ -11,7 +11,6 @@ public:
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explicit LoadingScreen(const std::string& name) : Scene(name) {}
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void Init() final;
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void Update() final;
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void Render(JGL::RenderTarget* render_target = nullptr) final;
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void Render() final;
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~LoadingScreen() final;
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};
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