Files
DemoGame/include/Game/scene/Loading.h
Redacted fd98c308f5 Threaded ticks
TODO make movable objects use velocity so rendering still looks smooth when things move
2025-01-08 00:58:27 -05:00

17 lines
397 B
C++

#pragma once
#include <Engine/types/Scene.h>
#include <JGL/types/RenderTarget.h>
class LoadingScreen final : public Engine::Scene {
protected:
float elapsed = 0.0f;
float angle = 0.0f;
JGL::Texture* RedactedSoftware = nullptr;
public:
explicit LoadingScreen(const std::string& name) : Scene(name) {}
void Init() final;
void Render() final;
~LoadingScreen() final;
};