Threaded ticks

TODO make movable objects use velocity so rendering still looks smooth when things move
This commit is contained in:
2025-01-08 00:58:27 -05:00
parent 45ccc88794
commit fd98c308f5
14 changed files with 187 additions and 55 deletions

View File

@@ -11,7 +11,6 @@ public:
explicit LoadingScreen(const std::string& name) : Scene(name) {}
void Init() final;
void Update() final;
void Render(JGL::RenderTarget* render_target = nullptr) final;
void Render() final;
~LoadingScreen() final;
};