Initial Commit

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2025-01-02 00:15:37 -05:00
commit b9afc57e6e
29 changed files with 1826 additions and 0 deletions

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#pragma once
#include "Engine/Level/Scene.h"
class DemoGameScene final : public Scene {
public:
void Init() final;
public:
DemoGameScene() = default;
};

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#pragma once
#include "Engine/Level/Scene.h"
class DemoGameSplash final : public Scene {
protected:
float elapsed = 0.0f;
float angle = 0.0f;
Texture* RedactedSoftware = nullptr;
public:
DemoGameSplash() : Scene() {}
void Init() final;
void Update() final;
void Render() final;
~DemoGameSplash() final;
};