Files
DemoGame/include/Game/Scene/Splash.h
2025-01-02 00:15:37 -05:00

17 lines
340 B
C++

#pragma once
#include "Engine/Level/Scene.h"
class DemoGameSplash final : public Scene {
protected:
float elapsed = 0.0f;
float angle = 0.0f;
Texture* RedactedSoftware = nullptr;
public:
DemoGameSplash() : Scene() {}
void Init() final;
void Update() final;
void Render() final;
~DemoGameSplash() final;
};