Initial Commit
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11
include/Game/Entity/Box.h
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11
include/Game/Entity/Box.h
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#pragma once
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#include <Engine/Entity/Renderable.h>
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#include "Engine/Globals.h"
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class Box final : public Renderable {
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public:
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void Render() final;
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void Update() final;
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public:
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explicit Box(const Vector2& position, float rotation = 0.0f) : Renderable(position, rotation) {}
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};
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10
include/Game/Entity/DemoGameHud.h
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10
include/Game/Entity/DemoGameHud.h
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#include <Engine/Entity/Hud.h>
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class DemoGameHud : public Hud {
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public:
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void Render() override;
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public:
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DemoGameHud() : Hud() {}
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};
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12
include/Game/Scene/DemoGameScene.h
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12
include/Game/Scene/DemoGameScene.h
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#pragma once
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#include "Engine/Level/Scene.h"
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class DemoGameScene final : public Scene {
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public:
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void Init() final;
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public:
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DemoGameScene() = default;
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};
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16
include/Game/Scene/Splash.h
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16
include/Game/Scene/Splash.h
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#pragma once
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#include "Engine/Level/Scene.h"
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class DemoGameSplash final : public Scene {
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protected:
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float elapsed = 0.0f;
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float angle = 0.0f;
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Texture* RedactedSoftware = nullptr;
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public:
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DemoGameSplash() : Scene() {}
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void Init() final;
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void Update() final;
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void Render() final;
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~DemoGameSplash() final;
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};
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