Refactor & More.
Changed the entity system to utilize mix-ins. Added instanced sprites. Texture support.
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14
main.cpp
14
main.cpp
@@ -1,7 +1,6 @@
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#include <Engine/Globals.h>
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#include <rewindow/logger/logger.h>
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#include <Game/Scene/ControllableBox.h>
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#include <Game/Scene/Loading.h>
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#include <Game/scene/Loading.h>
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#include <Game/scene/ControllableBox.h>
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using namespace JGL;
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@@ -14,16 +13,7 @@ void CreateScenes() {
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};
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int main() {
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ReWindow::Logger::Error.EnableConsole(false);
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ReWindow::Logger::Warning.EnableConsole(false);
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ReWindow::Logger::Debug.EnableConsole(false);
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Globals::Window = new Engine::DemoGameWindow("Demo Game", 1024, 896);
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Globals::Window->SetRenderer(RenderingAPI::OPENGL);
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Globals::Window->Open();
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Globals::Window->InitGL();
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Globals::Window->SetResizable(false);
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Globals::Window->SetVsyncEnabled(false);
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CreateScenes();
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Globals::ChangeScene("LoadingScreen");
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