Camera
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@@ -1,7 +1,13 @@
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#include "J3ML/LinearAlgebra/Vector2.hpp"
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#include "Entity.h"
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#pragma once
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#include <Engine/Entity/Renderable.h>
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class Camera : public Engine::Entity {
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namespace Engine {
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class Camera;
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}
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class Engine::Camera : public Renderable {
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public:
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void Render() override {};
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public:
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explicit Camera(const Vector2& position) : Renderable(position) {}
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};
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