Better scene management.
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11
include/Game/Scene/ControllableBox.h
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11
include/Game/Scene/ControllableBox.h
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#pragma once
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#include <Engine/Level/Scene.h>
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class ControllableBox final : public Scene {
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public:
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void Init() final;
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public:
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explicit ControllableBox(const std::string& name) : Scene(name) {}
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};
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#pragma once
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#include "Engine/Level/Scene.h"
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class DemoGameScene final : public Scene {
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public:
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void Init() final;
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public:
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DemoGameScene() = default;
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};
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@@ -1,16 +1,16 @@
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#pragma once
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#include "Engine/Level/Scene.h"
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#include <Engine/Level/Scene.h>
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class DemoGameSplash final : public Scene {
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class LoadingScreen final : public Scene {
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protected:
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float elapsed = 0.0f;
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float angle = 0.0f;
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Texture* RedactedSoftware = nullptr;
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public:
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DemoGameSplash() : Scene() {}
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explicit LoadingScreen(const std::string& name) : Scene(name) {}
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void Init() final;
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void Update() final;
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void Render() final;
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~DemoGameSplash() final;
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~LoadingScreen() final;
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};
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