Files
DemoGame/include/Game/Scene/Loading.h
2025-01-02 12:57:21 -05:00

17 lines
373 B
C++

#pragma once
#include <Engine/Level/Scene.h>
class LoadingScreen final : public Scene {
protected:
float elapsed = 0.0f;
float angle = 0.0f;
Texture* RedactedSoftware = nullptr;
public:
explicit LoadingScreen(const std::string& name) : Scene(name) {}
void Init() final;
void Update() final;
void Render() final;
~LoadingScreen() final;
};