Fluff the README a little.
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README.md
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README.md
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# Josh Graphics Library
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# Josh Graphics Library
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# Goals
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Yet Another C++ Rendering Toolkit
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## Goals
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* Provide single-function-calls to render various graphics primitives in 2D and 3D.
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* Provide single-function-calls to render various graphics primitives in 2D and 3D.
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* Integrated directly with our other toolkits (ReWindow, J3ML)
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* Integrated directly with our other toolkits (ReWindow, J3ML)
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* Quick Rendering of Debug Text, Geometric Widgets, Textures, and so forth.
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* Quick Rendering of Debug Text, Geometric Widgets, Textures, and so forth.
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# Non-Goals
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## Non-Goals
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* Full Rendering Engine
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* Full Rendering Engine
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* OpenGL/Vulkan Wrapper
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* OpenGL/Vulkan Wrapper
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* Asset Loading & Management
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* Asset Loading & Management
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## Features
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* Modern C++ (20)
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* Little-to-no overhead
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* No hand-holding
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* No-frills, straight up just renders shapes and text.
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* Integrates right into an existing OpenGL rendering system.
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## Usage
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Install instructions and code samples coming soon :tm: !
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## Documentation
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Documentation is (sic: will be) automatically generated from latest commit and is hosted at https://doc.redacted.cc/jgl .
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## Contributing
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Contributions to JGL are welcome! If you find a bug, have a feature request, or would like to contribute code, please submit an issue or pull request to our repository!
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## License
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JGL is licensed under the Public Domain. See the LICENSE file for details.
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## Acknowledgements
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JGL is developed and maintained by Josh O'Leary @ Co from Redacted Software and contributors. Special thanks to Redacted.
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