43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#include "ReScript/luaengine.hpp"
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#include <cmath>
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#include <errno.h>
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#include <jlog/jlog.hpp>
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static int l_sin (lua_State *L) {
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//lua_Number d = luaL_checknumber(L, 1);
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//DEBUG(std::to_string(d))
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//lua_pushnumber(L, sin(d));
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LuaNumber LN = LuaNumber();
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LN.Pull(L, 1);
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LuaNumber LN2 = sin(LN.Value());
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//LN2.Push(L);
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DEBUG(std::to_string(LN.Value()));
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DEBUG(std::to_string(LN2.Value()));
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DEBUG(std::to_string(sin(LN.Value())));
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lua_pushnumber(L, LN2.Value());
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return 1;
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}
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int main() {
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char buff[256];
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int error;
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//lua_State *L = luaL_newstate();
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//luaL_openlibs(L);
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LuaEngine LE = LuaEngine();
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lua_pushcfunction(LE.L, l_sin);
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lua_setglobal(LE.L, "mysin");
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while(fgets(buff, sizeof(buff), stdin) != NULL) {
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error = LE.LoadString(buff) || lua_pcall(LE.L, 0, 0, 0);
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if (error) {
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fprintf(stderr, "%s\n", lua_tostring(LE.L, -1));
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lua_pop(LE.L, 1);
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}
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}
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lua_close(LE.L);
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return 0;
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}
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