Updated 2025-04-25 12:52:34 -04:00
C++ TCP/UDP Sockets Library
Updated 2025-04-08 15:41:41 -04:00
A C++ Implementation of the classic block-stacking game, using our bespoke game engine.
Updated 2025-02-28 21:04:27 -05:00
CaveGame's Official Website.
Updated 2025-02-01 00:48:16 -05:00
Extremely Fast Compression algorithm
Updated 2025-01-27 00:12:45 -05:00
CI builds of Steamworks SDK for CMake build systems
Updated 2024-11-12 16:06:42 -05:00
A blog on software failures.
Updated 2024-09-04 14:04:52 -04:00
Updated 2024-08-06 01:14:59 -04:00
A C++20 Library that implements a C#-style Property as a class.
Updated 2024-07-30 00:33:55 -04:00
The first edition of CaveGame written in Lua using the Love2D Framework.
Updated 2024-07-22 19:41:41 -04:00
C++ implementation of various SI metric units and support for their conversion.
Updated 2024-06-18 08:06:13 -04:00
Josh O'Leary Portfolio Website
Updated 2024-05-28 17:59:15 -04:00
Data Structures and Algorithms in C++
Updated 2024-05-07 11:33:27 -04:00
A neat little TODO list program in C++
Updated 2024-04-11 21:46:52 -04:00
OpenGL Utility Functions, Wrapper Classes, and Base Classes for common behavior / concepts.
Updated 2024-04-10 20:31:08 -04:00