Add Trigger & Joystick Reading.

This commit is contained in:
2025-05-23 14:44:03 -05:00
parent e07ac37699
commit 6f993eab34
3 changed files with 87 additions and 14 deletions

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@@ -1,4 +1,4 @@
## Josh Stick API
# Josh Stick API
A single-header, single-namespace, single API for reading controller and joystick device input on Linux and Windows.
@@ -6,8 +6,14 @@ A single-header, single-namespace, single API for reading controller and joystic
* Windows Support via XInput API
* Linux Support via jsdev API
## TODO
## TODO List
* Support multiple devices at once.
* Note that XInput only supports a maximum of 4 devices.
## Contributing
## Licensing
## Other Notes

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@@ -5,9 +5,7 @@
using namespace std::chrono_literals;
int main()
{
int main() {
bool success = jstick::Initialize();
if (!success) {
@@ -15,7 +13,6 @@ int main()
return -1;
}
if (!jstick::JoystickDetected()) {
std::cerr << "No devices detected!" << std::endl;
return -1;
@@ -24,6 +21,14 @@ int main()
while (jstick::JoystickDetected()) {
jstick::ReadEventLoop();
// Vibrate the joystick device by how much the thumbsticks are moved.
Vector2 axisL = jstick::GetLeftThumbstickAxis();
Vector2 axisR = jstick::GetRightThumbstickAxis();
jstick::Vibrate(axisL.Magnitude(), axisR.Magnitude());
if (jstick::IsButtonDown(jstick::XBoxButton::Back))
std::cout << "Back Button Pressed" << std::endl;
@@ -69,6 +74,7 @@ int main()
std::cout << "DPad Right Pressed" << std::endl;
}
std::this_thread::sleep_for(10ms);
}

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@@ -5,17 +5,22 @@
#pragma comment(lib, "XInput.lib")
// TODO: Track device state of N devices
// TODO: Keep prev_state, so we can fire Events when buttons are pressed/releaed, etc.
#define MAX_DEVICES 4
bool device_exists[MAX_DEVICES];
XINPUT_STATE cur_state[MAX_DEVICES];
XINPUT_STATE prev_state[MAX_DEVICES];
bool jstick::Initialize()
{
// TODO: Anything.
return true;
}
bool jstick::Initialize() { return true; }
bool jstick::Cleanup() { return true; }
void jstick::JoystickServiceUpdate() { }
/// XInput treats the DPad as buttons.
bool jstick::GetDPadIsAxisOrButtons() { return false; }
@@ -25,7 +30,6 @@ void jstick::ReadEventLoop()
prev_state[0] = cur_state[0];
DWORD dwUserIndex = (DWORD)0;
XINPUT_STATE state;
@@ -69,6 +73,63 @@ bool jstick::JoystickDetected(int hwid)
}
}
Vector2 jstick::GetLeftThumbstickAxis(float deadzone, int hwid)
{
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD result = XInputGetState(hwid, &state);
if (result != ERROR_SUCCESS) {
return {0, 0};
}
return Vector2(state.Gamepad.sThumbLX, state.Gamepad.sThumbLY);
}
short jstick::GetLeftTrigger(int hwid)
{
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD result = XInputGetState(hwid, &state);
if (result != ERROR_SUCCESS) {
return 0;
}
return state.Gamepad.bLeftTrigger;
}
short jstick::GetRightTrigger(int hwid)
{
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD result = XInputGetState(hwid, &state);
if (result != ERROR_SUCCESS) {
return 0;
}
return state.Gamepad.bRightTrigger;
}
Vector2 jstick::GetRightThumbstickAxis(float deadzone, int hwid)
{
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
DWORD result = XInputGetState(hwid, &state);
if (result != ERROR_SUCCESS) {
return {0, 0};
}
return Vector2(state.Gamepad.sThumbRX, state.Gamepad.sThumbRY);
}
bool jstick::IsButtonDown(const XBoxButton& btn, int hwid)
{
XINPUT_STATE state;