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j3ml/include/J3ML/Geometry/Polyhedron.h
2024-04-04 21:37:59 -04:00

92 lines
2.9 KiB
C++

#pragma once
#include <J3ML/Geometry/Common.h>
#include <J3ML/Geometry/Shape.h>
#include <vector>
#include <J3ML/LinearAlgebra/Vector3.h>
namespace J3ML::Geometry
{
using namespace J3ML::LinearAlgebra;
// Represents a three-dimensional closed geometric solid defined by flat polygonal faces.
class Polyhedron : public Shape
{
public:
// Stores a list of indices of a single face of a Polygon
struct Face
{
// Specifies the indices of the corner vertices of the polyhedron.
// Indices point to the polyhedron vertex array.
// The face vertices should all lie on the same plane.
// The positive direction of the plane (the direction the face outwards normal points)
// is the one where the vertices are wound in counter-clockwise order.
std::vector<int> v;
// Reverses the winding order of this face. This has the effect of reversing the direction
// the normal of this face points to.
void FlipWindingOrder();
};
// Specifies the vertices of this polyhedron.
std::vector<Vector3> v;
std::vector<Face> f;
int NumVertices() const {return (int)v.size();}
int NumFaces() const { return (int)f.size();}
AABB MinimalEnclosingAABB() const;
Vector3 Vertex(int vertexIndex) const;
bool Intersects(const LineSegment&) const;
bool Contains(const Vector3&) const;
bool Contains(const LineSegment&) const;
bool Contains(const Triangle&) const;
bool Contains(const Polygon&) const;
bool Contains(const AABB&) const;
bool Contains(const OBB&) const;
bool Contains(const Frustum&) const;
bool Contains(const Polyhedron&) const;
bool ContainsConvex(const Vector3&, float epsilon = 1e-4f) const;
bool ContainsConvex(const LineSegment&) const;
bool ContainsConvex(const Triangle&) const;
bool Intersects(const Ray&) const;
bool Intersects(const Plane&) const;
bool Intersects(const Polyhedron&) const;
bool Intersects(const AABB&) const;
bool Intersects(const OBB&) const;
bool Intersects(const Triangle&) const;
bool Intersects(const Polygon&) const;
bool Intersects(const Frustum&) const;
bool Intersects(const Sphere&) const;
bool Intersects(const Capsule&) const;
float FaceContainmentDistance2D(int i, Vector3 vector3) const;
bool IsClosed() const;
Plane FacePlane(int faceIndex) const;
std::vector<Polygon> Faces() const;
int NumEdges() const;
LineSegment Edge(int edgeIndex) const;
std::vector<std::pair<int, int>> EdgeIndices() const;
std::vector<LineSegment> Edges() const;
Polygon FacePolygon(int faceIndex) const;
bool IsConvex() const;
protected:
private:
};
}