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j3ml/include/J3ML/LinearAlgebra/Transform2D.hpp

41 lines
1.4 KiB
C++

#pragma once
#include <J3ML/LinearAlgebra/Matrix3x3.hpp>
namespace J3ML::LinearAlgebra {
class Transform2D {
protected:
Matrix3x3 transformation;
public:
const static Transform2D Identity;
const static Transform2D FlipX;
const static Transform2D FlipY;
Transform2D(float rotation, const Vector2& pos);
Transform2D(float px, float py, float sx, float sy, float ox, float oy, float kx, float ky, float rotation)
{
transformation = Matrix3x3(px, py, rotation, sx, sy, ox, oy, kx, ky);
}
Transform2D(const Vector2& pos, const Vector2& scale, const Vector2& origin, const Vector2& skew, float rotation);
Transform2D(const Matrix3x3& transform);
Transform2D Translate(const Vector2& offset) const;
Transform2D Translate(float x, float y) const;
Transform2D Scale(float scale); // Perform Uniform Scale
Transform2D Scale(float x, float y); // Perform Nonunform Scale
Transform2D Scale(const Vector2& scales); // Perform Nonuniform Scale
Transform2D Rotate();
Vector2 Transform(const Vector2& input) const;
Transform2D Inverse() const;
Transform2D AffineInverse() const;
float Determinant() const;
Vector2 GetOrigin() const;
float GetRotation() const;
Vector2 GetScale() const;
float GetSkew() const;
Transform2D OrthoNormalize();
};
}