504 lines
20 KiB
C++
504 lines
20 KiB
C++
/// Josh's 3D Math Library
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/// A C++20 Library for 3D Math, Computer Graphics, and Scientific Computing.
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/// Developed and Maintained by Josh O'Leary @ Redacted Software.
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/// Special Thanks to William Tomasine II and Maxine Hayes.
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/// (c) 2024 Redacted Software
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/// This work is dedicated to the public domain.
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/// @file J3ML.h
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/// @desc Core mathematical and utility functions, concrete types, and math constants.
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/// @edit 2024-07-05
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#pragma once
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#include <cstdint>
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#include <cmath>
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#include <string>
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#include <cassert>
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#include <vector>
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/// This set of functions may be set to use lookup tables or SIMD operations.
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/// If no options are set, they will default to using standard library implementation.
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#undef USE_LOOKUP_TABLES /// Pre-computed lookup tables.
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#undef USE_SSE /// Streaming SIMD Extensions (x86)
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#undef USE_NEON /// ARM Vector Processing
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#undef USE_AVX /// Advanced Vector Extensions (x86)
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/// TODO: Implement lookup tables.
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/// TODO: Implement constexpr Trigonometric LUT generators that are parameterized (samples, samples-per-period, etc.)
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#ifdef USE_LOOKUP_TABLES
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#define LUT_SAMPLES 1024
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#pragma region Trigonometric Lookup Tables
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// Formula: sin(2*pi*t/T)
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/** Generated using Dr LUT - Free Lookup Table Generator
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* https://github.com/ppelikan/drlut
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**/
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// Formula: sin(2*pi*t/T)
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const uint8_t u8_sin_lut[1024] = {
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127,128,129,129,130,131,132,132,133,134,135,136,136,
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137,138,139,139,140,141,142,143,143,144,145,146,146,
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147,148,149,149,150,151,152,153,153,154,155,156,156,
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157,158,159,159,160,161,162,162,163,164,165,165,166,
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167,168,168,169,170,171,171,172,173,173,174,175,176,
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176,177,178,178,179,180,181,181,182,183,183,184,185,
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185,186,187,188,188,189,190,190,191,192,192,193,194,
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194,195,196,196,197,198,198,199,199,200,201,201,202,
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203,203,204,205,205,206,206,207,208,208,209,209,210,
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211,211,212,212,213,213,214,215,215,216,216,217,217,
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218,218,219,220,220,221,221,222,222,223,223,224,224,
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225,225,226,226,227,227,228,228,229,229,229,230,230,
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231,231,232,232,233,233,233,234,234,235,235,236,236,
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236,237,237,238,238,238,239,239,239,240,240,240,241,
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241,241,242,242,242,243,243,243,244,244,244,245,245,
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245,245,246,246,246,247,247,247,247,248,248,248,248,
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249,249,249,249,249,250,250,250,250,250,251,251,251,
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251,251,251,252,252,252,252,252,252,252,253,253,253,
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253,253,253,253,253,253,253,253,254,254,254,254,254,
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254,254,254,254,254,254,254,254,254,254,254,254,254,
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254,254,254,254,254,254,254,254,254,254,254,253,253,
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253,253,253,253,253,253,253,253,253,252,252,252,252,
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252,252,252,251,251,251,251,251,251,250,250,250,250,
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250,249,249,249,249,249,248,248,248,248,247,247,247,
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247,246,246,246,245,245,245,245,244,244,244,243,243,
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243,242,242,242,241,241,241,240,240,240,239,239,239,
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238,238,238,237,237,236,236,236,235,235,234,234,233,
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233,233,232,232,231,231,230,230,229,229,229,228,228,
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227,227,226,226,225,225,224,224,223,223,222,222,221,
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221,220,220,219,218,218,217,217,216,216,215,215,214,
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213,213,212,212,211,211,210,209,209,208,208,207,206,
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206,205,205,204,203,203,202,201,201,200,199,199,198,
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198,197,196,196,195,194,194,193,192,192,191,190,190,
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189,188,188,187,186,185,185,184,183,183,182,181,181,
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180,179,178,178,177,176,176,175,174,173,173,172,171,
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171,170,169,168,168,167,166,165,165,164,163,162,162,
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161,160,159,159,158,157,156,156,155,154,153,153,152,
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151,150,149,149,148,147,146,146,145,144,143,143,142,
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141,140,139,139,138,137,136,136,135,134,133,132,132,
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131,130,129,129,128,127,126,125,125,124,123,122,122,
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121,120,119,118,118,117,116,115,115,114,113,112,111,
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111,110,109,108,108,107,106,105,105,104,103,102,101,
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101,100, 99, 98, 98, 97, 96, 95, 95, 94, 93, 92, 92,
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91, 90, 89, 89, 88, 87, 86, 86, 85, 84, 83, 83, 82,
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81, 81, 80, 79, 78, 78, 77, 76, 76, 75, 74, 73, 73,
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72, 71, 71, 70, 69, 69, 68, 67, 66, 66, 65, 64, 64,
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63, 62, 62, 61, 60, 60, 59, 58, 58, 57, 56, 56, 55,
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55, 54, 53, 53, 52, 51, 51, 50, 49, 49, 48, 48, 47,
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46, 46, 45, 45, 44, 43, 43, 42, 42, 41, 41, 40, 39,
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39, 38, 38, 37, 37, 36, 36, 35, 34, 34, 33, 33, 32,
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32, 31, 31, 30, 30, 29, 29, 28, 28, 27, 27, 26, 26,
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25, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 21, 20,
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20, 19, 19, 18, 18, 18, 17, 17, 16, 16, 16, 15, 15,
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15, 14, 14, 14, 13, 13, 13, 12, 12, 12, 11, 11, 11,
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10, 10, 10, 9, 9, 9, 9, 8, 8, 8, 7, 7, 7,
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7, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4,
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4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2,
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2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3,
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3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6,
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6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 9,
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10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14,
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14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 18, 18, 18,
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19, 19, 20, 20, 21, 21, 21, 22, 22, 23, 23, 24, 24,
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25, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30,
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31, 31, 32, 32, 33, 33, 34, 34, 35, 36, 36, 37, 37,
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38, 38, 39, 39, 40, 41, 41, 42, 42, 43, 43, 44, 45,
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45, 46, 46, 47, 48, 48, 49, 49, 50, 51, 51, 52, 53,
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53, 54, 55, 55, 56, 56, 57, 58, 58, 59, 60, 60, 61,
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62, 62, 63, 64, 64, 65, 66, 66, 67, 68, 69, 69, 70,
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71, 71, 72, 73, 73, 74, 75, 76, 76, 77, 78, 78, 79,
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80, 81, 81, 82, 83, 83, 84, 85, 86, 86, 87, 88, 89,
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89, 90, 91, 92, 92, 93, 94, 95, 95, 96, 97, 98, 98,
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99,100,101,101,102,103,104,105,105,106,107,108,108,
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109,110,111,111,112,113,114,115,115,116,117,118,118,
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119,120,121,122,122,123,124,125,125,126 };
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#pragma endregion
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#endif
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#include <J3ML/Algorithm/Reinterpret.hpp>
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/// Swaps two elements in-place without copying their data.
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template <typename T>
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void Swap(T &a, T &b)
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{
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T temp = std::move(a);
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a = std::move(b);
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b = std::move(temp);
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}
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namespace J3ML {
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/// Clean symbolic names for integers of specific size.
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namespace SizedIntegralTypes {
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using u8 = uint8_t;
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using u16 = uint16_t;
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using u32 = uint32_t;
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using u64 = uint64_t;
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using s8 = int8_t;
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using s16 = int16_t;
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using s32 = int32_t;
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using s64 = int64_t;
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}
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//using namespace SizedIntegralTypes; // Bring into J3ML namespace.
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namespace SizedFloatTypes { // TODO: Use C++23 <stdfloat>
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using f16 = float;
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using f32 = float;
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using f64 = double;
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using f128 = long double;
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}
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//using namespace SizedFloatTypes; // Bring into J3ML namespace.
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}
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using namespace J3ML::SizedIntegralTypes;
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using namespace J3ML::SizedFloatTypes;
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namespace J3ML::BitTwiddling {
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/// Parses a string of form "011101010" to a u32
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u32 BinaryStringToValue(const char* s);
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/// Returns the number of 1's set in the given value.
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//inline int CountBitsSet(u32 value);
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}
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namespace J3ML::Math {
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enum class Quadrant { I, II, III, IV };
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// Zero technically isn't a sign, but zero also isn't positive, or negative, so bite me.
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enum class Sign { ZERO, POSITIVE, NEGATIVE};
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}
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namespace J3ML::Math::Constants { // TODO: Consider double precision for these.
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/// sqrt(2pi) ^ -1
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constexpr float RecipSqrt2Pi = 0.3989422804014326779399460599343818684758586311649346576659258296706579258993018385012523339073069364;
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/// pi - https://www.mathsisfun.com/numbers/pi.html
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constexpr float Pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679;
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constexpr float TwoPi = Pi*2.0;
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constexpr float PiOverTwo = Pi/2.0;
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constexpr float ThreePiOverTwo = 3.0*Pi/2.0;
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/// e - https://www.mathsisfun.com/numbers/e-eulers-number.html
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constexpr float EulersNumber = 2.7182818284590452353602874713526624977572470936999595749669676277240766303535475945713821785251664274;
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/// 2pi - The ratio of a circle's circumferecne to its radius, and the number of radians in one turn.
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constexpr float Tau = 6.28318530717958647692;
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/// sqrt(2)
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constexpr float PythagorasConstant = 1.41421356237309504880;
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/// sqrt(3)
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constexpr float TheodorusConstant = 1.73205080756887729352;
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/// Golden Ratio
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constexpr float Phi = 1.61803398874989484820;
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/// ln 2
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constexpr float NaturalLog2 = 0.6931471805599453094172321214581765680755001343602552541206800094933936219696947156058633269964186875;
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/// ln 10
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constexpr float NaturalLog10 = 2.3025850929940456840179914546843642076011014886287729760333279009675726096773524802359972050895982983;
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constexpr float Infinity = INFINITY;
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constexpr float NegativeInfinity = -INFINITY;
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constexpr float NotANumber = NAN;
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}
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namespace J3ML::Math {
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using namespace Constants; // Bring into J3ML::Math namespace.
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}
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namespace J3ML::Math::Functions {
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// TODO: Implement "Wrappers" for most standard math functions.
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// We want to later-on implement lookup tables and SSE as conditional macros.
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/// Clamps the given input value to the range [min, max].
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/** @see Clamp01(), Min(), Max(). */
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template<typename T>
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T Clamp(const T &val, const T &floor, const T &ceil)
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{
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assert(floor <= ceil);
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return val <= ceil ? (val >= floor ? val : floor) : ceil;
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}
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/// Clamps the given input value to the range [0, 1].
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/** @see Clamp(), Min(), Max(). */
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template<typename T>
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T Clamp01(const T &val) { return Clamp(val, T(0), T(1)); }
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/// Computes the smaller of the two values.
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/** @see Clamp(), Clamp01(), Max() */
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template <typename T>
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T Min(const T& a, const T& b) {
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return a <= b ? a : b;
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}
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/// Computes the larger of two values.
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/** @see Clamp(), Clamp01(), Max() */
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template <typename T>
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T Max(const T& a, const T& b) {
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return a >= b ? a : b;
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}
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/// Computes the smallest in an arbitrary list of values.
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/** @see Clamp(), Clamp01(), Max() */
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template <typename T>
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T Min(const std::initializer_list<T>& list) {
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T minimum = list[0];
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for (T entry : list) {
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if (entry <= minimum)
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minimum = entry;
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}
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return minimum;
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}
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/// Computes the largest in an arbitrary list of values.
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/** @see Clamp(), Clamp01(), Max() */
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template <typename T>
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T Max(const std::initializer_list<T>& list) {
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T maximum = list[0];
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for (T entry : list) {
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if (entry >= maximum)
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maximum = entry;
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}
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return maximum;
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}
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/** @return True if a > b. */
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template <typename T>
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bool GreaterThan(const T& a, const T& b) {
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return a > b;
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}
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/** @return True if a < b. */
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template <typename T>
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bool LessThan(const T& a, const T& b) {
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return a < b;
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}
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/** @return The absolute value of a. */
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template <typename T>
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T Abs(const T& a) {
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return a >= 0 ? a : -a;
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}
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template<> inline float Abs(const float& a) {
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#ifdef USE_SSE
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#else
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return a >= 0 ? a : -a;
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#endif
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}
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/// @return True if a and b are equal, using operator ==().
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template <typename T>
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bool EqualExact(const T& a, const T& b) {
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return a == b;
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}
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/** Compares the two values for equality up to a small epsilon. */
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bool Equal(float a, float b, float epsilon = 1e-3f);
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/** Compares the two values for equality up to a small epsilon. */
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bool Equal(double a, double b, float epsilon = 1e-3f);
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/** Compares the two values for equality, allowing the given amount of absolute error. */
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bool EqualAbs(float a, float b, float epsilon = 1e-3f);
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/// Computes the relative error of the two variables.
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float RelativeError(float a, float b);
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template <typename T> bool IsFinite(T) { return true;}
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template<> inline bool IsFinite(float f) { return (ReinterpretAs<u32>(f) << 1) < 0xFF000000u; }
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template<> inline bool IsFinite(double d) { return (ReinterpretAs<u64>(d) << 1) < 0xFFE0000000000000ULL; }
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template<> inline bool IsFinite(u32 i) { return (i << 1) < 0xFF000000u; }
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template<> inline bool IsFinite(u64 i) { return (i << 1) < 0xFFE0000000000000ULL;}
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inline bool IsNotANumber(float f) { return (ReinterpretAs<u32>(f) << 1) > 0xFF000000u; }
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inline bool IsNotANumber(double d) { return (ReinterpretAs<u64>(d) << 1) > 0xFFE0000000000000ULL; }
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inline bool IsInfinite(float f) { return (ReinterpretAs<u32>(f) << 1) == 0xFF000000u; }
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inline bool IsInfinite(double d) { return (ReinterpretAs<u64>(d) << 1) == 0xFFE0000000000000ULL; }
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namespace Trigonometric {
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Sign SignOfSin(float radians);
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Sign SignOfCos(float radians);
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Sign SignOfTan(float radians);
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Quadrant QuadrantOf(float radians);
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float Radians(float deg); /// Converts the given amount of degrees into radians.
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float Degrees(float rad); /// Converts the given amount of radians into degrees.
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float Sin(float x); /// Computes the sine of x, in radians.
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float Cos(float x); /// Computes the cosine of x, in radians.
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float Tan(float x); /// Computes the tangent of x, in radians.
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/// Simultaneously computes both sine and cosine of x, in radians.
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/// This yields a small performance increase over computing them separately.
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/// @see Sin(), Cos().
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void SinCos(float x, float& outSin, float& outCos);
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float Asin(float x); /// Computes the inverse sine of x, in radians.
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float Acos(float x); /// Computes the inverse cosine of x, in radians.
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float Atan(float x); /// Computes the inverse tangent of x, in radians.
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float Atan2(float y, float x); /// Computes the signed (principal value) inverse tangent of y/x, in radians.
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float Sinh(float x); /// Computes the hyperbolic sine of x, in radians.
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float Cosh(float x); /// Computes the hyperbolic cosine of x, in radians.
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float Tanh(float x); /// Computes the hyperbolic tangent of x, in radians.
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}
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using namespace Trigonometric;
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bool IsPow2(u32 number); /// Returns true if the given number is a power of 2.
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bool IsPow2(u64 number); /// Returns true if the given number is a power of 2.
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float PowInt(float base, int exponent); /// Raises the given base to an integral exponent.
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float Pow(float base, float exponent); /// Raises the given base to a float exponent.
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float Exp(float exp); /// Returns e (the constant 2.71828...) raised to the given power.
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float Log(float base, float value); /// Computes a logarithm of the given value in the specified base.
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float Log2(float value); /// Computes a logarithm in base-2.
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float Ln(float value); /// Computes a logarithm in the natural base (using e as the base).
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float Log10(float value); /// Computes a logarithm in base-10;
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float Ceil(float f); /// Returns f rounded up to the next integer, as float.
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int CeilInt(float f); /// Returns f rounded up to the next integer, as integer.
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float Floor(float f); /// Returns f rounded down to the previous integer, as float.
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int FloorInt(float f); /// Returns f rounded down to the previous integer, as integer.
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float Round(float f); /// Returns f rounded to the nearest integer, as float.
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int RoundInt(float f); /// Returns f rounded to the nearest integer, as int.
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float Round(float f, float decimalPlaces); /// Returns f rounded to the given decimal places.
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float Sign(float f); /// Returns -1 or 1 depending on the sign of f.
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///
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float SignOrZero(float f, float epsilon = 1e-8f);
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/// Formats larger numbers into shortened 'Truncated' string representations.
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/// 2241 -> 2.2k, 55421 -> 55.4k, 1000000 -> 1.0M
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std::string Truncate(float input);
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float RecipFast(float x);
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struct NumberRange
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{
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float LowerBound;
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float UpperBound;
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};
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|
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float NormalizeToRange(float input, float fromLower, float fromUpper, float toLower, float toUpper);
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float NormalizeToRange(float input, const NumberRange& from, const NumberRange& to);
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// auto rotation_normalized = NormalizeToRange(inp, {0, 360}, {-1, 1});
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/// Linearly interpolates between a and b.
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/** @param t A value between [0,1].
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@param a The first endpoint to lerp between.
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@param b The second endpoint to lerp between.
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@return This function computes a + t*(b-a). That is, if t==0, this function returns a. If t==1, this function returns b.
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Otherwise, the returned value linearly moves from a to b as t ranges from 0 to 1.
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@see LerpMod(), InvLerp(), Step(), SmoothStep(), PingPongMod(), Mod(), ModPos(), Frac(). */
|
|
float Lerp(float a, float b, float t);
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|
|
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/// Linearly interpolates from a to b, under the modulus mod.
|
|
/** This function takes evaluates a and b in the range [0, mod] and takes the shorter path to reach from a to b.
|
|
@see Lerp(), InvLerp(), Step(), SmoothStep(), PingPongMod(), Mod(), ModPos(), Frac(). */
|
|
float LerpMod(float a, float b, float mod, float t);
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|
|
|
/// Computes the lerp factor a and b have to be Lerp()ed to get x.
|
|
/// /** @see Lerp(), LerpMod(), Step(), SmoothStep(), PingPongMod(), Mod(), ModPos(), Frac(). */
|
|
float InverseLerp(float a, float b, float x);
|
|
/// See http://msdn.microsoft.com/en-us/library/bb509665(v=VS.85).aspx
|
|
float Step(float y, float x);
|
|
/// See http://msdn.microsoft.com/en-us/library/bb509658(v=vs.85).aspx
|
|
float Ramp(float min, float max, float x);
|
|
/// Limits x to the range [0, mod], but instead of wrapping around from mod to 0, the result will move back
|
|
/// from mod to 0 as x goes from mod to 2*mod.
|
|
/** @see Lerp(), LerpMod(), InvLerp(), Step(), SmoothStep(), Mod(), ModPos(), Frac(). */
|
|
float PingPongMod(float x, float mod);
|
|
|
|
/// Computes a floating-point modulus.
|
|
/// This function returns a value in the range ]-mod, mod[.
|
|
/** @see Lerp(), LerpMod(), InvLerp(), Step(), SmoothStep(), PingPongMod(), ModPos(), Frac(). */
|
|
float Mod(float x, float mod);
|
|
/// Computes a floating-point modulus using an integer as the modulus.
|
|
float Mod(float x, int mod);
|
|
|
|
/// Computes a floating-point modulus, but restricts the output to the range [0, mod[.
|
|
/** @see Lerp(), LerpMod(), InvLerp(), Step(), SmoothStep(), PingPongMod(), Mod(), Frac(). */
|
|
float ModPos(float x, float mod);
|
|
/// Computes a floating-point modulus, but restricts the output to the range [0, mod[.
|
|
float ModPos(float x, int mod);
|
|
/// Returns the fractional part of x.
|
|
/** @see Lerp(), LerpMod(), InvLerp(), Step(), SmoothStep(), PingPongMod(), Mod(), ModPos(). */
|
|
float Frac(float x);
|
|
float Sqrt(float x); /// Returns the square root of x.
|
|
float FastSqrt(float x); /// Computes a fast approximation of the square root of x.
|
|
float RSqrt(float x); /// Returns 1/Sqrt(x). (The reciprocal of the square root of x)
|
|
float FastRSqrt(float x); /// SSE implementation of reciprocal square root.
|
|
float Recip(float x); /// Returns 1/x, the reciprocal of x.
|
|
float RecipFast(float x); /// Returns 1/x, the reciprocal of x, using a fast approximation (SSE rcp instruction).
|
|
|
|
}
|
|
|
|
namespace J3ML::Math::Functions::Interpolation
|
|
{
|
|
inline float SmoothStart(float t);
|
|
}
|
|
|
|
|
|
namespace J3ML::Math {
|
|
using namespace Functions;
|
|
}
|
|
|
|
namespace J3ML::Math::Types {
|
|
|
|
|
|
struct Radians { // TODO: Fill in with relevant members.
|
|
float value;
|
|
float operator()() const { return value; }
|
|
};
|
|
|
|
struct Degrees { // TODO: Fill in with relevant members.
|
|
float value;
|
|
float operator()() const { return value; }
|
|
};
|
|
|
|
|
|
}
|
|
|
|
namespace J3ML::Math {
|
|
struct Rotation {
|
|
Rotation();
|
|
Rotation(float value);
|
|
Rotation(const Types::Radians& radians);
|
|
|
|
Rotation(const Types::Degrees& degrees);
|
|
|
|
float valueInRadians;
|
|
float ValueInRadians() const { return valueInRadians; }
|
|
Types::Radians Radians() const { return {valueInRadians}; }
|
|
float Degrees() const { return Functions::Degrees(valueInRadians); }
|
|
|
|
Rotation operator+(const Rotation& rhs);
|
|
};
|
|
|
|
Rotation operator ""_rad(long double rads);
|
|
|
|
Rotation operator ""_radians(long double rads);
|
|
|
|
Rotation operator ""_deg(long double rads);
|
|
|
|
Rotation operator ""_degrees(long double rads);
|
|
}
|
|
|