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j3ml/include/J3ML/LinearAlgebra/Matrix4x4.h
2023-12-26 21:29:05 -06:00

34 lines
983 B
C++

#pragma once
#include <J3ML/LinearAlgebra.h>
namespace LinearAlgebra {
/// A 4-by-4 matrix for affine transformations and perspective projections of 3D geometry.
/* This matrix can represent the most generic form of transformations for 3D objects,
* including perspective projections, which a 4-by-3 cannot store,
* and translations, which a 3-by-3 cannot represent.
* The elements of this matrix are
* m_00, m_01, m_02, m_03
* m_10, m_11, m_12, m_13
* m_20, m_21, m_22, m_23,
* m_30, m_31, m_32, m_33
*
* The element m_yx is the value on the row y and column x.
* You can access m_yx using the double-bracket notation m[y][x]
*/
class Matrix4x4 {
public:
static const Matrix4x4 Zero;
static const Matrix4x4 Identity;
Vector3 GetTranslationComponent() const;
Matrix3x3 GetRotationComponent() const;
Vector4 GetRow() const;
Vector4 GetColumn() const;
protected:
float elems[4][4];
};
}