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j3ml/include/J3ML/Algorithm/Triangulate.hpp
josh bf794ce092
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/// Josh's 3D Math Library
/// A C++20 Library for 3D Math, Computer Graphics, and Scientific Computing.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Parabola.hpp
/// @desc Algorithm for calculating a parabolic curve to be used in instantaneous bullet raycasting.
/// @edit 2024-10-22
#pragma once
namespace J3ML
{
/// @see class Polygon::Triangulate for current implementation.
}