17 lines
491 B
C++
17 lines
491 B
C++
/// Josh's 3D Math Library
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/// A C++20 Library for 3D Math, Computer Graphics, and Scientific Computing.
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/// Developed and Maintained by Josh O'Leary @ Redacted Software.
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/// Special Thanks to William Tomasine II and Maxine Hayes.
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/// (c) 2024 Redacted Software
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/// This work is dedicated to the public domain.
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/// @file Parabola.hpp
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/// @desc Algorithm for calculating a parabolic curve to be used in instantaneous bullet raycasting.
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/// @edit 2024-10-22
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#pragma once
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namespace J3ML
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{
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} |