#pragma once namespace J3ML::LinearAlgebra { class Angle2D { public: float x; float y; Angle2D(Math::Rotation rads); Angle2D(float X, float Y) { x = X; y = Y; } bool operator==(const Angle2D& rhs) const { return (this->x==rhs.x && this->y==rhs.y); } }; }