#pragma once #include #include "Shape.h" #include "Ray.h" namespace J3ML::Geometry { using J3ML::LinearAlgebra::Vector3; class Plane : public Shape { public: Plane() : Shape() {} Plane(const Vector3& v1, const Vector3 &v2, const Vector3& v3) { Set(v1, v2, v3); } Plane(const Vector3& pos, const Vector3& norm) : Shape(), Position(pos), Normal(norm) {} Vector3 Position; Vector3 Normal; float distance = 0.f; void Set(const Vector3& v1, const Vector3& v2, const Vector3& v3) { } bool Intersects(J3ML::Geometry::Ray ray, float *pDouble); }; }