Matrix * Shape Transformation Operations #26

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opened 2024-04-08 13:37:22 -04:00 by josh · 1 comment
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Each Shape class should implement
Transform(const Matrix3x3&);
Transform(const Matrix4x4&);
Transform(const Quaternion&);

  • AABB
  • Capsule
  • Frustum
  • Line
  • LineSegment
  • OBB
  • Plane
  • Polygon
  • Polyhedron
  • QuadTree
  • Ray
  • Sphere
  • Triangle
  • TriangleMesh?
Each Shape class should implement Transform(const Matrix3x3&); Transform(const Matrix4x4&); Transform(const Quaternion&); - [ ] AABB - [ ] Capsule - [ ] Frustum - [ ] Line - [ ] LineSegment - [ ] OBB - [ ] Plane - [ ] Polygon - [ ] Polyhedron - [ ] QuadTree - [ ] Ray - [ ] Sphere - [ ] Triangle - [ ] TriangleMesh?
josh was assigned by maxine 2024-06-24 19:35:58 -04:00
maxine added the
Status
Need More Info
label 2024-06-24 19:36:03 -04:00
Collaborator

I believe some of these are done

I believe some of these are done
maxine added the
Priority
High
label 2024-08-07 19:48:29 -04:00
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Reference: josh/j3ml#26
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