Implement by-Reference operators
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36
include/J3ML/Algorithm/DifferentialSolvers.h
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36
include/J3ML/Algorithm/DifferentialSolvers.h
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//
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// Created by dawsh on 2/8/24.
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//
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namespace J3ML::Algorithm
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{
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/// Implementations for a variety of Differential Equation Solving algorithms
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namespace Solvers
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{
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// Consider a differential equation
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// dy/dx = (x + y + xy)
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float eq(float x, float y)
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{
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return (x + y + x*y);
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}
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float euler(float x0, float y, float h, float x)
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{
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float temp = -0.f;
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// Iterating till the point at which we need approximation
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while (x0 < x) {
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temp = y;
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y = y + h * eq(x0, y);
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x0 = x0 + h;
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}
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return y;
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}
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class EulerMethodSolver {};
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class SemiImplicitEulerMethodSolver {};
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class GaussSeidelMethodSolver {};
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class GradientDescentSolver {};
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class VerletIntegrationSolver {};
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}
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}
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21
include/J3ML/Algorithm/Spring.h
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21
include/J3ML/Algorithm/Spring.h
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@@ -0,0 +1,21 @@
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//
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// Created by dawsh on 2/8/24.
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//
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namespace J3ML::Algorithm
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{
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// Numerical model of a "Spring" object
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// Simulates any oscillating system i.e. a mass suspended from a spring.
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class Spring
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{
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float Dampening;
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float Stiffness;
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float Goal;
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float RestLength = 1.f;
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bool Overdamped() const;
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bool Undamped() const;
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bool Underdamped() const;
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bool CriticallyDamped() const;
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};
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}
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@@ -24,7 +24,6 @@
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namespace J3ML::Geometry
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{
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using namespace LinearAlgebra;
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// A 3D axis-aligned bounding box
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// This data structure can be used to represent coarse bounds of objects, in situations where detailed triangle-level
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@@ -135,6 +134,7 @@ namespace J3ML::Geometry
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AABB Intersection(const AABB& rhs) const;
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bool IntersectLineAABB(const Vector3& linePos, const Vector3& lineDir, float tNear, float tFar) const;
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void SetFrom(const Vector3 *pVector3, int i);
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void SetFromCenterAndSize(const Vector3 ¢er, const Vector3 &size);
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@@ -6,9 +6,6 @@
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namespace J3ML::LinearAlgebra {
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using namespace J3ML;
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/// A 2D (x, y) ordered pair.
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class Vector2 {
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public:
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@@ -16,6 +13,7 @@ namespace J3ML::LinearAlgebra {
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Vector2();
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/// Constructs a new Vector2 with the value (X, Y)
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Vector2(float X, float Y);
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Vector2(float* xyPtr);
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Vector2(const Vector2& rhs); // Copy Constructor
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//Vector2(Vector2&&) = default; // Move Constructor
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@@ -31,6 +29,11 @@ namespace J3ML::LinearAlgebra {
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void SetX(float newX);
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void SetY(float newY);
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float* ptr()
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{
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return &x;
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}
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Vector2 Abs() const;
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bool IsWithinMarginOfError(const Vector2& rhs, float margin=0.001f) const;
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@@ -39,7 +42,8 @@ namespace J3ML::LinearAlgebra {
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bool IsZero(float epsilonSq = 1e-6f) const;
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bool IsPerpendicular(const Vector2& other, float epsilonSq=1e-5f) const;
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float operator[](std::size_t index);
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float operator[](std::size_t index) const;
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float &operator[](std::size_t index);
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bool operator == (const Vector2& rhs) const;
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bool operator != (const Vector2& rhs) const;
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@@ -74,10 +78,6 @@ namespace J3ML::LinearAlgebra {
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static float Magnitude(const Vector2& of);
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bool IsFinite() const;
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static bool IsFinite(const Vector2& v);
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@@ -32,6 +32,11 @@ public:
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static const Vector3 Infinity;
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static const Vector3 NegativeInfinity;
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float* ptr()
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{
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return &x;
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}
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static void Orthonormalize(Vector3& a, Vector3& b)
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{
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a = a.Normalize();
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@@ -79,6 +84,7 @@ public:
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bool IsPerpendicular(const Vector3& other, float epsilonSq=1e-5f) const;
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float operator[](std::size_t index) const;
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float &operator[](std::size_t index);
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bool operator == (const Vector3& rhs) const;
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bool operator != (const Vector3& rhs) const;
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@@ -2,7 +2,6 @@
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#include <J3ML/LinearAlgebra.h>
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namespace J3ML::LinearAlgebra {
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class Vector4 {
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public:
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@@ -16,6 +15,11 @@ namespace J3ML::LinearAlgebra {
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Vector4(Vector4&& move) = default;
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Vector4& operator=(const Vector4& rhs);
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float* ptr()
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{
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return &x;
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}
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float GetX() const;
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float GetY() const;
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float GetZ() const;
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