Unfinished Work
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@@ -71,9 +71,11 @@ public:
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static float MinElement(const Vector3& of);
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Vector3 Min(const Vector3& min) const;
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static Vector3 Min(const Vector3& a, const Vector3& b, const Vector3& c);
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static Vector3 Min(const Vector3& lhs, const Vector3& rhs);
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Vector3 Max(const Vector3& max) const;
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static Vector3 Max(const Vector3& a, const Vector3& b, const Vector3& c);
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static Vector3 Max(const Vector3& lhs, const Vector3& rhs);
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Vector3 Clamp(const Vector3& min, const Vector3& max) const;
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@@ -151,7 +153,6 @@ public:
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Vector3 Div(float scalar) const;
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static Vector3 Div(const Vector3& lhs, float rhs);
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/// Divides this vector by a vector, element-wise
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/// @note Mathematically, the multiplication of two vectors is not defined in linear space structures,
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/// but this function is provided here for syntactical convenience
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